NEXTBOT.mcaddon
What's new
Demonity Pack
A roster of original hostile mobs for Minecraft Bedrock — creepy humanoid horrors, a two-phase demon, and (new!) a cactus person named Cactuk. Every mob has its own model, texture, animations, and sounds, and drops its own loot on death.
What's in the pack
Cruelty and Cruelty (Phase 2) — a two-stage hostile
Demonity and Demonity (Phase 2) — the pack's namesake, also two-stage
You and Notyou — a mirrored pair
Nokia and Nokia1
P1 — hits 0 HP and doesn't actually die. Instead it freezes in its death pose and lingers as a "ghost" in the world instead of despawning, with its own death animation and sound.
Cactuk (new) — a cactus-person hostile mob with its own idle/walk animation, move sound, and a custom spawn egg icon.
All mobs are hostile, hunt the player (and villagers/golems where applicable), can break down doors, and come with their own spawn eggs in the Creative inventory.
Features
10 fully custom mobs, each with unique geometry, textures, and animations
Two mobs (Cruelty, Demonity) have a distinct "Phase 2" escalation form
P1's scripted "won't stay dead" mechanic — freezes instead of despawning on lethal damage
Custom death/loot tables per mob
Lightweight — resource pack + behavior pack, no dependencies beyond the base Script API
Installation
Download the .mcaddon file.
Open it with Minecraft (Bedrock) installed — it will import both the behavior pack and resource pack automatically.
Create a new world (or edit an existing one) and enable both packs under Behavior Packs and Resource Packs.
Play — mobs spawn via their spawn eggs from Creative, or with /summon.
Requirements
Minecraft: Bedrock Edition 1.21.90 or newer
Works in single-player and on servers that support Script API behavior packs (uses the stable @minecraft/server module — no experimental toggles required)
Known issues
Cactuk's current texture is a concept/reference sheet rather than a fully UV-painted skin, so its in-game appearance is a placeholder until a proper texture is painted. Everything else about the mob (model, animation, sound, spawn egg, loot) is fully wired up.
Credits
Created by [your name / tag here]. Built with Blockbench.
Have feedback or found a bug? Leave a comment below or drop a rating — it helps a lot!
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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