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NextBots by ACTI27I

Some of the weirdest creatures from Internet
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NEXTBOT.mcaddon

File nameNEXTBOT.mcaddon
Uploader
ActLActL
Uploaded
Aug 21, 2026
Downloads
109
Size
1.5 MB
File ID
8700775
Type
R
Release
Supported game versions
  • 26.40
  • 26.30
  • 26.20

What's new

Demonity Pack

A roster of original hostile mobs for Minecraft Bedrock — creepy humanoid horrors, a two-phase demon, and (new!) a cactus person named Cactuk. Every mob has its own model, texture, animations, and sounds, and drops its own loot on death.

What's in the pack

Cruelty and Cruelty (Phase 2) — a two-stage hostile

Demonity and Demonity (Phase 2) — the pack's namesake, also two-stage

You and Notyou — a mirrored pair

Nokia and Nokia1

P1 — hits 0 HP and doesn't actually die. Instead it freezes in its death pose and lingers as a "ghost" in the world instead of despawning, with its own death animation and sound.

Cactuk (new) — a cactus-person hostile mob with its own idle/walk animation, move sound, and a custom spawn egg icon.

All mobs are hostile, hunt the player (and villagers/golems where applicable), can break down doors, and come with their own spawn eggs in the Creative inventory.

Features

10 fully custom mobs, each with unique geometry, textures, and animations

Two mobs (Cruelty, Demonity) have a distinct "Phase 2" escalation form

P1's scripted "won't stay dead" mechanic — freezes instead of despawning on lethal damage

Custom death/loot tables per mob

Lightweight — resource pack + behavior pack, no dependencies beyond the base Script API

Installation

Download the .mcaddon file.

Open it with Minecraft (Bedrock) installed — it will import both the behavior pack and resource pack automatically.

Create a new world (or edit an existing one) and enable both packs under Behavior Packs and Resource Packs.

Play — mobs spawn via their spawn eggs from Creative, or with /summon.

Requirements

Minecraft: Bedrock Edition 1.21.90 or newer

Works in single-player and on servers that support Script API behavior packs (uses the stable @minecraft/server module — no experimental toggles required)

Known issues

Cactuk's current texture is a concept/reference sheet rather than a fully UV-painted skin, so its in-game appearance is a placeholder until a proper texture is painted. Everything else about the mob (model, animation, sound, spawn egg, loot) is fully wired up.

Credits

Created by [your name / tag here]. Built with Blockbench.

Have feedback or found a bug? Leave a comment below or drop a rating — it helps a lot!

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