acticweaponary.mcaddon
What's new
ACTIC Weaponary is a full firearms & combat overhaul for Minecraft Bedrock, built on the modern scripting API. This isn't a "hold item to shoot" reskin β every weapon runs its own reload, jamming, and recoil logic, backed by a full free-running movement system for getting around the map.
π« Weapons
Seven working firearms, each with unique first/third-person animations and its own ammo type:
ARCHER (A1) & ACT-05 (AO1) β plus an upgraded ACT-05 GOLD (AG1)
M4A1 (M4) & M4A1 GOLD (M4G)
ALPHA 4 (A4) & SVA 545 BOG WITCH (A7)
Vector (V7)
βοΈ Core Systems
Attachments β swap optics per weapon, toggled through sneak/aim
Recoil β stocks & foregrips apply real per-shot recoil multipliers, not just cosmetics
Weapon jamming β dump rounds too fast and the gun locks up for a few seconds (STALKER 2-style)
Reloading β standard reload + tactical reload by hitting a block mid-fight
6-tier ammo rarity system (Common β Mythic), each tied to specific guns
Custom bullet physics β 8 projectile types with power, spread, and recoil-driven offset
Damage system β custom damage calc, hit reactions, floating damage numbers, Target Dummy for range testing
Craftable landmines (crafting table & furnace variants)
π Movement
A full parkour layer runs alongside combat: automatic vaulting, wall-running, sliding, fall-negating rolls, and crawling β driven by real-time raycasting.
π οΈ Crafting
Guns are built from shared components (barrel, body, stock, mag) at a crafting table, with gold-tier upgrades and tiered ammo recipes to keep every weapon resuppliable in survival.
Creators: VerDen & Act_27
π¬ Join the Discord: https://discord.gg/92kGvD5EeQ (permanent invite, @everyone welcome)
π₯ Showcase video: https://youtu.be/r9ke5cI41eQ?si=cZIZhlEPEwg0z-c3
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