Description
ACTIC Weaponary is a full firearms & combat overhaul for Minecraft Bedrock, built on the modern scripting API. This isn't a "hold item to shoot" reskin — every weapon runs its own reload, jamming, and recoil logic, backed by a full free-running movement system for getting around the map.
🔫 Weapons
Seven working firearms, each with unique first/third-person animations and its own ammo type:
ARCHER (A1) & ACT-05 (AO1) — plus an upgraded ACT-05 GOLD (AG1)
M4A1 (M4) & M4A1 GOLD (M4G)
ALPHA 4 (A4) & SVA 545 BOG WITCH (A7)
Vector (V7)
⚙️ Core Systems
Attachments — swap optics per weapon, toggled through sneak/aim
Recoil — stocks & foregrips apply real per-shot recoil multipliers, not just cosmetics
Weapon jamming — dump rounds too fast and the gun locks up for a few seconds (STALKER 2-style)
Reloading — standard reload + tactical reload by hitting a block mid-fight
6-tier ammo rarity system (Common → Mythic), each tied to specific guns
Custom bullet physics — 8 projectile types with power, spread, and recoil-driven offset
Damage system — custom damage calc, hit reactions, floating damage numbers, Target Dummy for range testing
Craftable landmines (crafting table & furnace variants)
🏃 Movement
A full parkour layer runs alongside combat: automatic vaulting, wall-running, sliding, fall-negating rolls, and crawling — driven by real-time raycasting.
🛠️ Crafting
Guns are built from shared components (barrel, body, stock, mag) at a crafting table, with gold-tier upgrades and tiered ammo recipes to keep every weapon resuppliable in survival.
Creators: VerDen & Act_27
💬 Join the Discord: https://discord.gg/92kGvD5EeQ (permanent invite, @everyone welcome)
🎥 Showcase video: https://youtu.be/r9ke5cI41eQ?si=cZIZhlEPEwg0z-c3




