Neighborhood_Living_Players
What's new
Neighborhood | Living Players — v0.10.2
This major update transforms Living Players into controllable companions with parties, equipment, unique appearances, specialized jobs, improved movement, and persistent construction.
New Party System
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Recruit up to four Living Players into your personal party.
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Order individual companions—or your entire party—to follow you.
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Release companions so they can return to their normal class work.
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Party membership remains saved when companions are unloaded or far away.
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Added the craftable Party Manager using one Compass and one Book.
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Residents cannot be recruited by multiple players simultaneously.
New Party HUD
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Added a custom portrait-based party display.
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View each companion’s name, class, health, distance, appearance, and current status.
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Party members are marked as following, working, away, or in another dimension.
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Supports up to four companions at once.
Real Inventory and Equipment Management
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Every companion now has a protected 27-slot backpack.
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Added dedicated equipment slots for:
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Helmet
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Chestplate
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Leggings
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Boots
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Main-hand item
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Off-hand item
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Transfer complete item stacks between your inventory and companion backpacks.
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Equip and unequip items directly through the Party Manager.
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Custom names, enchantments, durability, and other item data are preserved.
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Equipment is protected against duplication and accidental drops.
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Armor and shields now affect companion protection.
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Sharpness and Fire Aspect work on equipped weapons.
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Equipment loses durability through normal use.
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Off-hand Totems of Undying can rescue defeated companions.
16 Selectable Appearances
Every companion can now choose between the original class outfit and 15 additional appearances:
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Cobalt Engineer
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Harvest Farmer
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Lavender Healer
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Crimson Guardian
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Woodland Ranger
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Copper Mechanic
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Twilight Mage
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Coral Performer
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Midnight Veteran
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Rose Gardener
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Tide Sailor
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Olive Scout
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Cream Chef
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Ember Smith
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Sky Scholar
Changing appearance does not reset the resident’s name, class, equipment, relationships, inventory, or goals.
Expanded Class Work
Living Players now behave according to their assigned class:
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Builders clear land and complete construction projects.
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Miners gather stone, coal, ore, and other resources.
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Blacksmiths collect materials and forge equipment.
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Farmers till soil, plant seeds, harvest crops, replant fields, and bake bread.
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Fighters guard nearby players and engage hostile mobs.
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Explorers travel and discover new locations.
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Scouts investigate distant areas and routes.
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Social residents focus on relationships, conversations, and community goals.
Players can order party members to follow them or resume their natural class work at any time.
Persistent Blueprint Construction
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Construction projects now use persistent saved blueprints.
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Builders clear and level the selected plot before construction begins.
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Projects pause when materials are missing and resume after supplies are gathered.
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Interrupted projects can recover after the world reloads.
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Builders inspect finished structures and replace missing blueprint blocks.
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Player-created or protected blocks are no longer silently destroyed.
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Obstructed blueprint sections remain queued until the obstruction is removed.
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Dirt-only platforms have been replaced with proper paid floor blueprints.
Movement and Navigation Improvements
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Added bounded hazard-aware pathfinding.
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Residents can navigate around walls and common obstacles.
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Supports one-block rises and controlled drops of up to two blocks.
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Residents check for full two-block walking clearance.
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Wooden doors can be opened when approached.
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Lava, fire, water, cactus, magma, campfires, powder snow, portals, and other dangerous routes are avoided.
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Removed competing movement systems that caused walking in place and twitching.
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Walking animations are now based on actual distance traveled.
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Stalled residents temporarily return to native movement instead of repeatedly pushing into the same obstacle.
Neighborhood Interface Improvements
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Added a redesigned Neighborhood Tablet interface.
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Household profiles display health, food, energy, mood, goals, relationships, and current activity.
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Added custom portraits, icons, buttons, backgrounds, and companion equipment screens.
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Added dedicated Neighborhood Tablet, Pocket Communicator, and Party Manager visuals.
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Interfaces support scrolling and smaller display sizes.
Compatibility
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Both the Behavior Pack and Resource Pack must be enabled.
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Minimum supported engine version is now Minecraft Bedrock 1.21.100.
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Uses stable Script API 2.0.0 modules.
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No additional programs, servers, or experimental APIs are required.
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Existing pack UUIDs were retained to support updating older installations.
Back up important worlds before updating an existing save.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

