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Allows players to sleep during the day or night and skips half of the Minecraft day cycle with a configurable cooldown.
This is a zombie modpack, where the creatures can break blocks, climb walls, and swarm you in massive hordes during a dark and bloody night.
Adds NBT-based TaCZ compatibility to PetiteInventory, allowing magazine families and gun variants to use their own inventory sizes.
Adds a realistic fatigue system where lack of sleep slows the player and causes stronger blindness effects near exhaustion.
Smooths Minecraft terrain generation by reducing harsh mountains and creating softer, wider natural hills and ridges.
Limits how many times each structure can generate per world, with configurable rules, Structurify sync, and performance diagnostics.
Client-side optimization pack that boosts performance with mob spawn limits, Chunky preloading, Bad Mobs filtering, and improved structure spacing.
Server-side optimization pack that boosts performance with mob spawn limits, Chunky preloading, Bad Mobs filtering, and improved structure spacing.
Disables Ancient City generation in the Deep Dark for a cleaner and less dangerous experience.
Makes falling into water deal damage for more realism — you can no longer survive by landing in water.
Makes falling into water deal damage, including when riding boats or minecarts.
A challenging RPG modpack focused on magic, bosses, dungeons and exploration, with optimization tools and visual enhancements.
Expands Minecraft’s build height to Y=2032 across all three dimensions.
Datapack that preloads Minecraft chunks to generate Distant Horizons client files, designed for servers to share a fully loaded world.
Disables the Night Vision effect from any item, including those added by other mods.
Modification of the Enhanced Hordes mod for the VIVI2 mod pack.