Release Date
What if my Cobblemon mods worked without a bunch of copy/pasting?
Customize shiny rates on a Pokemon Properties level.
Pokérus adds a chance for Pokémon to gain the Pokérus virus, enhancing their EV gain and spreading to other Pokémon in their party.
Finally nail down those Cobblemon starter IVs!
What if you could link your Pokemon in the chat?
A utility mod that keeps track of Cobblemon wild KO/capture counts/streaks.
Naturally spawning Hidden Abilities. KOs and/or captures increase nearby shiny rates, and can also give perfect IVs to nearby spawns.
When a Legendary and/or Shiny Pokemon shows up, a message is broadcast to all players on the server.
What if you could chain spawns... in Cobblemon?
Grants EXP for your team when you capture a wild Pokemon
What if you could only catch Pokemon in battle?
Adds a new aspect to Pokemon in Cobblemon that, when defeated in 1v1 wild combat, causes them to join the player's team.
Customize Pokémon loot drops using Minecraft's loot tables.
Collects items from Pokemon in nearby Pasture Blocks in Cobblemon.
What if you got random Ekans instead of pre-determined Ekans?
What if you could add a cooldown to how often a player can evolve their Pokémon in Cobblemon?
Fixes some stuff in the Cobblemon mod that can be fixed with a datapack/resourcepack solution.
Don't accidentally release your shinies in Cobblemon! Or other neat things...
Everything you didn't know you wanted to be configurable in Cobblemon.
What if your player got KO'd when your Cobblemon team wiped out, like in the games?