Release Date
Makes scanner station more similar to Subnautica's Scanner Room - big, no useless clutter, only clearly visible orange dots.
Assortment of balanced vehicle tweaks - speed, camera, storages etc.
Skips logos (initially) and warnings.
All biomods (including unpublished yet) will be unlocked and won't cost you anything.
Adjusts survival mode - craft cost, needs, recipes.
Increases charge rate of battery and power cell terminals by 10 times.
Adjusts flashlight tool - either makes it white and flooding to light wider area or immersive - bright, but narrow.
Numerous adjustments to make HUD slim, clean and non-intrusive while keeping menus big and readable.
Increases air tanks capacity and optionally silence beathing sounds.
Removes scuba mask (goggles) overlay for the player.
Reasonably improves fins and wakemaker.
Improves capacity of all batteries and power cells.
Increases amount of slots in lockers.
Increases max player inventory UI from 5x7 to 5x11. Use with Ultimate Player Tweaks 55 slots.
By default increases inventory to 35 slots and hotbar to 10 slots. Allows fine tuning of almost all game settings.
Increases storage grid to make more stored items visible without scrolling.
Mod reduces resources required for every building to 1.
Increases max possible level in from 15 to 25. Speeds up leveling.
Allows you to walk through base NPCs (guests and crew), so they won't block you in doorways.
Allows to change the world you generate by adding more islands, making world denser or sparser and removing blockade.