Ive been buiding games for over 15 years. Award winner game developer. Forbes 30 / 30.
Release Date
Inspired by an episode of adventure time, A full dungeon crawler set on a train with infinite procedurally generated carriages. Leaning heavily into narrative, and exploration.
Unique names for weapons, tools, armour and items found throughout your world.
Player mobs with behaviours, items / chest interactions and motives.