Realish Hunting

Increase the challenge of Hunting with more realistic wild animal behavior, spawns, and harvesting.

Wild animals are now much more alert by default, and will run/react if they see the player, hear the player, smell the player, or get shot at. Animals wounded by sufficient damage will incur injuries, those injuries will now bleed profusely, and will usually bleed out, making Mutt useful in finding dead game. Works best with Realish Wounds.

Harvested game and domestic animal inventories have also been reworked to give a wider variety of realistic cuts, but NOT so much as to make hunting exploitable. Spawns for most wild animals have been overhauled, decreasing the overall number of wild game, while increasing the pack size of predators.

This mod was designed around the use of Realish Weapons & Armor, which overhauls projectiles and makes Hunting Arrows & Hunting Bolts useful in their intended purpose (high damage vs unarmored).

General Tips for Hunting:
- Wild Animals have a scent radius, so keep your distance.
- Wild Animals have a field-of-view, so approach from behind.
- Wild Animals have a hearing radius, so approach crouched.
- Best practice is to take shots from no closer than 10m (32ft), to avoid animal sensory radius.

Injury & Bleed
- Head injuries will reduce perception and bleed interval by -10.
- Torso injuries will reduce stamina regeneration and bleed interval by -12.
- Fore and hind limb injuries will reduce movement speed and bleed interval by -8.

Roe Deer, Wolves, Wild Dogs
- Minimum Crossbow or Bow Power: 150
- Use Hunting projectiles.
Boar, Red Deer
- Minimum Crossbow or Bow Power: 175
- Use Enhanced Hunting projectiles.

Spawn Overview
- Boars are found in groups of 2, and respawn 14 days.
- Hares are found in groups of 3, and respawn 7 days.
- Red & Roe Doe are found in groups of 2, and respawn 14 days.
- Red & Roe Bucks are lone animals, and respawn 21 days.

Wild (War) Dog:
- Respawn timer 28 days.
- War Dogs are much more aggressive than Wolves, and will often fight to the death.
- War Dog "decision to attack" radius increased.
- War Dogs roam in packs of 5-6.

Wolf:
- Respawn timer 28 days.
- Wolf decision 'fight or flight' radius increased.
- Wolves roam in packs of 8-10.

Recommended complementary mods:
- Mutt Mark: Mutt is visible on compass.
https://www.nexusmods.com/kingdomcomedeliverance2/mods/2495
- Maniac Mutt: Greatly increases Mutt's search radius.
https://www.curseforge.com/kingdom-come-deliverance-ii/mods/maniac-mutt

Notes:
- WH put a Wild Dog spawn point near the Nomad camp. These dogs have been known to, on occasion, attack Henry while he's at the camp. I've looked into the spawn point; however, it's unlisted and therefore I cannot edit or disable it (yet).

Compatibility: Portions of this mod are not PTF. It is incompatible with any mod that edits AnimalSpawner (Lua), object_mission0 (levels) files, animal inventory presets, wild animal soul_archetype, body_part, and wild animal angriness_enum, scriptparam.

Compatibility Warning: This mod is only compatible with the current KCD2 version 1.5.5 (v4.04). Due to the mod editing the "Levels" files for animal spawns, each major KCD2 patch will make the mod incompatible. To maintain compatibility after patch, but before mod update: open (explore) the mod's pak file using WinRAR or 7zip, and delete the "Levels" file folder. This will remove some of the mod's function, but allow the rest to work with the next major patch, until I can patch the mod.

Installation: Unzip and place mod folder in C:\ ... \KingdomComeDeliverance2\Mods.

The Realish Hunting Team

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