The Martian

Mods
320 Downloads Last Updated: Jun 4, 2022 Game Version: 1.12.3   +10

The Martian for KSP
by bcink
Release version 1.10.1.2
Licensed: CC-BY-NC-SA 4.0

 

This mod brings the rover and the Mars Ascent Vehicle from the movie The Martian to Kerbal Space Program.

The rover is a modification / adaptation / re-work / update of Phoenix Industries mods by -ctn- licensed under CC-BY-NC-SA 4.0

The MAV is a modification / adaptation / re-work / update of the MAV by xxhansonmaxx from Hermes Interplanetary Spacecraft (from The Martian) licensed under CC-BY-NC 4.0

 

MAV:
The MAV is now a fully functioning Kerbal craft.
All parts have had their models slightly edited from the original, all have been been re-UV unwrapped and new textures applied.
Pod has undergone signifigant changes from original model.
All Unity work and KSP configurations are new.

 

Features:
For most functionality, install B9 Part Switch at a minimum.
Custom plume and FX provided by JadeOfMaar.
RCS and engines can change fuel mix. Includes Methalox features (these require CryoTanks or Rational Resources).
Pod's top node is a decoupler for if ever you need to dump the cap/chute (Mark Watney). Decouplers can be turned off from staging while in VAB.
Balanced for 2.7.x. It's where Stock should be.
Crossfeed can be toggled on all parts that can decouple, in flight and in VAB. Especially the lander stage.
Mark Watney Mode: With B9 Part Switch, switch to Mark Watney Mode to ditch the windows and hatches. Decouple the nosecone and re-create Watney's Mars takeoff!
Stage one contains the ladder. Right-click and deploy it to reveal the lower hatch opening and the extended ladder to safely climb up the center to the pod.

Attention:
Open the nosecone before attempting to stage the parachutes or they will not work. This is a side effect of docking port / parachutes / opening animation in one part.
There are three legs. Aim for flat ground.

 

MAV Parts:
Lander stage
Deployable legs with suspension
Lander stage engines
Stage one with deployable ladder and tunnel spotlight
Stage one cruise engines
Stage one main engines
Stag two
Stage two engines
Pod with interior and lights. Primary hatch is beneath the pod. Side hatch remains usable as secondary.
Pod windows can be disabled (kicked out) in-flight or in VAB (but not enabled in-flight or re-enabled after removed).
Nosecone with docking port and parachutes

 

Parts are compatible with the following mods:
B9 Part Switch
RealFuels
Modular Fuel Tanks
CryoTanks
Community Tech Tree
Configurable Containers
Tweakscale
Breaking Ground
Kerbal Inventory System

 

Very special thanks to JadeOfMaar for testing, balancing, plumes, FX and applying the various fuels configurations and switches / patch compatibilities to the MAV.

 

Ares Rover:
All parts have been re-textured from original creation
There is now a cockpit interior for 4 kerbals
There are three hatches - one on each side and one in the rear
Handful of spotlights in the front of the vehicle

 

Rover Parts:
Cockpit
Flatbed
Trailer
Battery

 

Parts are compatible with the following mods:
9x inventory slots with Breaking Ground Expansion
Kerbal Inventory system inventory
Tweakscale compatibility

 

Changelog:

 

1.10.1.2
MAV is released

 

1.10.1
Update for KSP 1.10.x

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