Deep Space Surface Habitat Unit Pack

Mods
5,420 Downloads Last Updated: Mar 18, 2018 Game Version: 1.4.1

This pack consists of 3 deployable ground-based habitat units. All units have optional compatibility with Kerbal Inventory System, Tweakscale, Connected Living Space and your choice of life support mods; USI Life Support, TACLS or Snacks!

 

Individual habitat features:

Habitat Unit 1:
5m expanding habitat
Science laboratory
Functioning airlock
Side docking tube compatible with size 1 stock docking ports
 
WITH SNACKS:
Stores soil and snacks
WITH USI LIFE SUPPORTS:
Provides habitat function
WITH TACLS:
Contains standard array of life support resources
 
Habitat Unit 2:
5m expanding facility
Expanding solar array
Multi-mission RTG with radiators
Telescopic expanding radio tower
Side docking tube
Functioning door

WITH SNACKS:
Stores soil and snacks
WITH USI LIFE SUPPORT:
Contains life support recycler and fertilizer / ore resource converter.
WITH TACLS:
Contains standard array of life support resources
Habitat Unit 3:
5m expanding facility
Functioning greenhouse
Storage tanks
Side docking tube
Functioning door
WITH SNACKS:
Produces snacks
Stores soil and snacks
WITH USI LIFE SUPPORT:
Agroponics facility with mulch, supplies, fertilizer and storage
WITH TACLS:
Mimics SETI Greenhouse
Provides "nutrients" which handle resource management
There are no dependencies for this mod, but if you choose to use any of the included optional compatibility configurations, you will need to also install module manager.
There are no wheels on the bottoms of these units, so connecting them may end up being your least favorite part of these habitats. They have plenty of collision meshes, so you should have no problem using something like Konstruction with a forklift and shimmying the buildings into place. Alternatively, you may use something like VesselMover and simply position the building into place and it will dock accordingly.
Please do not keep anything attached to the upper or lower nodes when you "Deploy" it. It will explode. I have not added plugin compatibility for moving a connected node while animated.

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