Far Future Technologies

Optimistic but generally viable future spacecraft technologies.

File Details

FarFutureTechnologies_1_4_0.zip

  • R
  • Oct 9, 2024
  • 230.36 MB
  • 784
  • 1.12.5

File Name

FarFutureTechnologies_1_4_0.zip

Supported Versions

  • 1.12.5
  • Updated SpaceDust to 0.5.4
  • Updated Waterfall to 0.10.1
  • Added new parts:
    • PW x8 Nuclear Pellet Storage Container: 2x length 5m nuclear targets container
    • OP 6x2 Nuclear Pulse Unit Tank: Basic 5m nuclear pulse unit container
    • OP 6x4 Nuclear Pulse Unit Tank: 2x nuclear pulse unit container
    • OP 6x8 Nuclear Pulse Unit Tank: 4x nuclear pulse unit container
    • ST-G14NT Fusion Fuel Tank: 5m spherical fusion fuel tank with compact/3.75m/5m attach structures
    • ST-N0v4 Fusion Fuel Tank: 10m spherical fusion fuel tank with compact/3.75m/5m attach structures
    • A-CY1-5B Antimatter Storage Container: 2x length advanced antimatter storage container
    • A-CY1-5C Antimatter Storage Container: 4x length advanced antimatter storage container
    • A-CY1-5D Antimatter Storage Container: 8x length advanced antimatter storage container
    • X-12 'Hamilton' Nuclear Pulse Engine: 5m orion style nuclear pulse drive
    • Plasma RCS systems: high power usage, higher Isp (relatively) systems for future ships
      • ARC-μ Electrothermal RCS Block: average sized 4, 3, 2 or 1-way high power electric RCS block, Lithium and Hydrogen propellant options. Uses 10 kW per thruster
      • ARC-L Electrothermal RCS Block: large sized 4, 3, 2 or 1-way high power electric RCS block, Lithium and Hydrogen propellant options. Uses 100 kW per thruster
  • Reworked art for the following tanks
    • ST-412 Fusion Fuel Tank: now uses a more unique surface treatment compared to hydrogen tanks
    • ST-824 Fusion Fuel Tank: now uses a more unique surface treatment compared to hydrogen tanks
    • ST-4L3 Fusion Fuel Tank: now uses a more unique surface treatment compared to hydrogen tanks
    • ST-4L3R Fusion Fuel Tank: now uses a more unique surface treatment compared to hydrogen tanks
    • A-CY1-5A: Antimatter Storage Container: rebuilt to take up more of the 5m volume and use the new style for the 5m cylinder tanks
  • Fixed AMR-01 Antiproton Storage Ring VABOrganizer bulkhead profile (10m)
  • Improvements to localization
    • Update a number of less clear descriptions
    • Better descriptions for variants throughout
    • Engines with length switch options that change their performance now show the changes in the part switcher
  • Reworked high energy exhaust damage
    • Significantly increased the range and rate at which high energy engines (Frisbee, Cascade, Heinlein, Niven, Hamilton) 'damage' parts via heat and force
    • High energy engines now damage KSC facilities when pointed at them (or are near them in the case of the Hamilton)
    • Game settings added to toggle engines damaging facilities (Defaults to ON) and the rate they damage them at (defaults to 100%)
    • Pulse engines can be configured to deliver damage/heat/force pulses
  • Tuning changes
    • Cost of LqdHe3 has been changed to 5.5/u from 52.5/u
    • Cost ratio for fusion fuel tanks have been adjusted to make deeper cryo fuels (Deuterium) more expensive than say, helium
    • Volumes and masses of fusion fuel tanks have been revised for more consistency between models
    • Fusion reactors have been rebalanced
      • Reactors should go through an equivalent sized small tank in ~10y at full power now, instead of ~2y
      • Reactor minimum power generation has been reduced to 2.5% from 10% (5% for engine integrated reactors)
      • Engine reactors are now the same fuel efficiency as dedicated reactors
      • Increased power generation of Ouroboros to 100 kW from 20 kW because it really sucked
      • Reactor thermal balance revised: all engine reactors are now 35% efficient. D-D dedicated reactors are now 40%, which jumps to 50% when using D-He3.
    • Antimatter fuel is now significantly denser per unit
    • Increased the consumption of antimatter by Dirac and Casaba by 1000x
    • Increased the capacity of the AMR-01 Antiproton Storage Ring by 1000x
    • Rebalanced the capacity of all advanced antimatter tanks. They're now much more volumetrically efficient and have better mass ratios.
    • Rebalanced containment costs for antimatter, now 100-80 kw/t
    • Increased the Frisbee Isp to 2,500,000s and tweaked its propellant ratios so it's now about 1/6th pure annihilation vs 1/100
    • Fixed a few heat typos in the Frisbee variants config, should now be completely linear
    • Changed exospheric harvest rates for the scoop to make the minimums useable. In conjunction with the SpaceDust 0.5.4 update this should make exo harvesting much better
    • Fixed the mass ratio of Fission Particle tanks being 10x worse than it should be
  • Added 3 new Antimatter settings to the ingame FFT settings
    • Containment Needed: Enables or disables the need to power antimatter tanks. Defaults to ON
    • Detonation Rate: Scales the leak rate of leaking antimatter tanks. Defaults to 100%
    • Volatility: Scales the damage rate of leaking antimatter tanks. Defaults to 100%
  • Removed the patch that uses the NFE nuclear transfer mechanics when NFE is installed, everything uses the SystemHeat ones now