File Details
BDArmory.0.3.0.0_07282017.zip
- R
- Jul 29, 2017
- 55.20 MB
- 368.8K
- 1.3
File Name
BDArmory.0.3.0.0_07282017.zip
Supported Versions
- 1.3
v0.3.0.0 Naval Combat Update!
-
New DLL Changes - Full reinstall required!
-
BDArmory Core : modularization of systems and features to ease integration for other mod makers
-
Performance refactor and garbage collection improvements for better memory utilization
-
New Features
-
Adding new weaponClass - SLW - Ship Launched Weapon - intended to target surface vessels (splashed) and submarines (splashed and underwater)
-
weaponClass.SLW is set by missileType torpedo or depthcharge
-
New "Sonar" Implementation - If RWRThreatTypes is Sonar will not detect flying vessels, only surface ships and submersibles
-
MAX_ACTIVE_RADAR_RANGE & MAX_ENGAGEMENT_RANGE added to settings.cfg for more control over ranged combat
-
Updated checks for Landed and Splashed to be more accurate and account for sumbersibles
-
Renamed "Ground" engagement option to "Surface" to better reflect behavior
-
MM Patches updated for engagement options and torpedo types
-
Issue Reference #201 for Sonar, RWR Types, engagement Types, torpedo targeting
-
Increased Radar Range #170
-
Logic for Smart Targeting should correct #216
-
fixing issue with throttle mirroring when switching vessels
-
adding gaurd mode back to editor, Solves #156
-
Ballistic Missile guidance improvements
-
Terminal Guidance will switch back to GPS target if no radar target is found
-
Detonation damage code updated to correct for zombie missiles after OnCollision
-
Update of Test craft
-
-
-
New Parts
- Courtesy of SpannerMonkey
- BDA MK1 Sonar Pod
- Sting Ray BDA LightWeight Torpedo
- Courtesy of SpannerMonkey
-
For a full complement of sonar,torpedos, depth charges and submarine parts see
SMMarine -
Notes on Naval Combat Features
- Current implementation of "Sonar" reuses the current Radar code. Future state will have dedicated windows and naming convention
- Activating a "Sonar" pod still says "Activate Radar"
- A Sonar is defined by setting the rwrThreatType = 6
- Sonar rules
- Will only detect vessels that are underwater (> 20meters)
- Sonar will not function if vessel is in flight
- Sonar does not detect "Landed" vessels, only splashed
- Normal Radar does not detect underwater vessels, still detects "Splashed" i.e. Boats
- Sonar rules
- Engagment type "SLW" only targets underwater (submarines) and Splashed (Boats)
As always, BDA need PhysicsRangeExtender to work properly: https://github.com/jrodrigv/PhysicsRangeExtender/releases

