Durability Notifier is a mod that notifies you when your tool hits a configured percentage of durability.
- Quality of Life
- 3.5K
- Jan 8, 2026Jan 8, 26
- Early Access
Lore friendly storage barrels for each metal tier with increasing storage capacity.
- Gameplay
- +3
- 2.0K
- Mar 30, 2026Mar 30, 26
- Early Access
Add the iconic lucky blocks to Hytale!
- Blocks
- +1
- 3.6K
- Jan 24, 2026Jan 24, 26
- Early Access
Adds intuitive healing mechanics while resting or sleeping.
- Gameplay
- +1
- 2.3K
- Jan 27, 2026Jan 27, 26
- Early Access
A Adventure Dungeon with Parkour Elements made with the DungeonCore Mod
- World Gen
- +2
- 528
- May 12, 2026May 12, 26
- Early Access
A custom made plague doctor cosmetic. Requires the Wardrobe mod.
- Cosmetics\Armor
- +2
- 482
- May 1, 2026May 1, 26
- Early Access
Quick exit a cave by using a rope to get out of these caves
- Furniture
- +4
- 1.0K
- Apr 27, 2026Apr 27, 26
- Early Access
A small tech mod that adds power generation, machines, tools, and item transportation. Content can be highly customized for developers.
- Gameplay
- +1
- 703
- May 9, 2026May 9, 26
- Early Access
Create, run, and expand your own Tavern to serve the patrons of Orbis!
- Mobs\Characters
- +4
- 295
- Apr 27, 2026Apr 27, 26
- Early Access
Adds a Waystone that you can travel back to using a Wayback Crystal
- Gameplay
- +1
- 2.5K
- May 11, 2026May 11, 26
- Early Access
SoulHarvest is a combat-first RPG progression mod for Hytale with a 126-node Soul Arbor, risk-based soul economy, dynamic death fracture, strain encumbrance, branch-defining commitments, and distance-scaled mobs with procedural perks and titles.
- Gameplay
- 878
- May 7, 2026May 7, 26
- Early Access
A powerful cursed sword perfect for late-game play
- Gameplay
- +1
- 3.0K
- Jan 20, 2026Jan 20, 26
- Early Access
A prefab of my fully custom-made medieval tavern house, ready to use in any project!
- Blue Blocks
- 3.2K
- Jan 18, 2026Jan 18, 26
- Early Access
A Grimoire of Life for you to heal yourself and other allies
- Gameplay
- +1
- 2.9K
- Jan 17, 2026Jan 17, 26
- Early Access
Makes NPC difficulty match their appearance. What looks strong is strong.
- Mobs\Characters
- +1
- 3.7K
- Feb 25, 2026Feb 25, 26
- Early Access
Earn currency by killing mobs, mining ores, chopping trees, and harvesting crops. Direct deposit to Ecotale balance with RPG Leveling level-scaling support.
- Food\Farming
- +3
- 1.9K
- May 10, 2026May 10, 26
- Early Access
Wield Keyblades as a new weapon type, featuring 20+ Keyblades, each with unique mechanics, VFX and SFX.
- Cosmetics\Armor
- +1
- 1.5K
- Mar 30, 2026Mar 30, 26
- Early Access
A complete mod that adds glass from different blocks!
- Resource Packs
- +3
- 1.7K
- Feb 20, 2026Feb 20, 26
- Early Access


