PillarTech

[Very early testing/dev versAn all-in-one tech progression mod. Influenced by Buildcraft, Computercraft, AE2, Galacticraft, planet crafter, satisfactory, and Factorio. Has everything you need to set up complex factories and later expand into space!
belts and arms.jpg

belts and arms.jpg

rockets.jpg

rockets.jpg

space station.jpg

space station.jpg

moon.jpg

moon.jpg

mars.jpg

mars.jpg

robot.jpg

robot.jpg

quarry.jpg

quarry.jpg

fracking.jpg

fracking.jpg

feed it many items, to occasionally receive random items back

feed it many items, to occasionally receive random items back

A tree chopper chops a tree, and a harvester is waiting for the crop to grow.

A tree chopper chops a tree, and a harvester is waiting for the crop to grow.

Description

An all-in-one solution for factories, technology, automation, and progression.

Bringing together inspiration and elements from Factorio, Planet Crafter, Satisfactory, and many Minecraft mods such as AE2, buildcraft, galactic raft, computercraft, industrialcraft.

Basically a big tech modpack in a single mod for Hytale.

Work your way up from the stone age, become an engineer, set up huge factories, automate everything, make things renewable with huge production chains, and travel to space!

I started making it manually, but didn't get very far, and have used Claude AI to make most of it. If it becomes successful, I'll try to get a real artist to redo the textures and models.

 

More ores

Dozens of new matrerials and components

Electric system with wiring, various generators and batteries

Power armour and weapons

Auto tree chopper and crop harvester

Power tools

Fluid pipes, pumps, and storage tanks

Factorio style conveyor belts and robot arms

Minecraft style hoppers

Many different machines for producing all sorts of items

Large storage vault

Data system for viewing storage contents from a screen, retrieval via item pipes

Power/data cables, and item pipes can all be run in a single blockspace to save space. Facades possibly coming soon.

Network crafting so you can request items to be crafted for you

Buildcraft style mining quarry

Gravel and sand sifting system, inspired by Ex Nihilo 

Factorio style drones to transport items, and various logistics chests

Computercraft style mining robots

Upgrade modules for machines

Gunpowder, guns, bullets, rockets, rocket launcher etc

Fireworks in various colours

Rocket system, in which rockets can be used for fast travel to other launchpads

Send resources to space with the rocket, to complete objectives found in the galactic trade terminal, and buy and sell items with fluctuating prices

Space Station, moon, and mars dimensions

Oxygen system with space suit, oxygen production, airlocks, oxygen canisters etc

Lower gravity on space dimensions

Fracking system for mining oil and gas

 

Coming soon: Fusion reactors, vehicles, more metals and alloys, more chemistry related processes, pollution effects, possibly more enemies and dimensions.

 

Many of these systems are barebones, and will likely be changed and overhauled a lot in the future. It might be risky to use this in a long-term world that is important to you.

I'd love to get suggestions and feedback.  

PillarTech Team

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