worms_mod_0.52.4.jar
What's new
0.52.4 — 2026-11-02
Bug Fixes
- Fixed Mad Cows detonating when running off block edges. Ground support now covers the complete body footprint, so the cow clears the ledge before falling and continues running after landing.
- Solid frontal obstacles and living-entity contact still trigger explosions. Safety lifetime expiry now removes the cow quietly instead of detonating it.
0.52.3 — 2026-11-02
Features
- Doubled supply crate and parachute model scale; adjusted touch pickup reach and canopy deployment height.
- Landed supplies now display a colour-coded 12-block beacon and a fullbright ground flare with pulsing dynamic light. Both arrival types receive markers only after landing. Pickup, expiry and event cleanup remove the markers without damage.
0.52.2 — 2026-11-02
Changes
- Restricted the equipment HUD to airstrikes/special call-ins, guided launcher payloads and weapons with distinct controls or resource mechanics: adjustable-fuse explosives, Super Banana, mines, cow-count selection and mana attacks.
- Regular firearms, melee tools, standard bazooka rockets, ordinary ammunition, standard bananas and simple creature deployments no longer display the equipment panel. The personal supply countdown remains independent.
0.52.1 — 2026-11-02
Features
- Equipment HUD now displays only information relevant to the held Worms item or selected bazooka payload. Empty hands and unrelated items hide the panel.
- Added a personal supply progress bar above the health-bar area:
/worms cratebar on|off|status. Displays the real per-player interval, waiting for a clear drop site, or disabled supplies. Hidden by default. - Added OP testing command
/worms drop jet|teleport ammo|weapon|healthfor an immediate selected supply, without resetting the natural timer. Requires a player in game and respects the eight-crate cap.
Bug Fixes
- Removed unrelated fuse, banana, cow and terrain settings from other weapons' HUDs.
- Paused natural countdowns while supply delivery is disabled. Progress uses each player's actual sampled interval and does not promise a fixed arrival time when a drop site is blocked.
0.52.0 — 2026-11-02
Features
- Added periodic supply crates, arriving every 6–10 minutes per active player by jet/parachute or teleport. Configure
SupplyDrops.jsonor use/worms supplies jet|teleport|mixed|off|status. - Supply mix: 45% ammunition crates (2–4 supply units), 35% weapon crates and 20% medical crates. Weapon tiers use exact 60%/35%/5% weights; medical crates restore 10%/25%/50%/100% of maximum health with 35%/35%/20%/10% weights.
- Touch a landed crate to receive its contents once. Pickup breaks it into harmless flying fragments. Full inventory or full health retains the crate. Unclaimed crates expire after five minutes.
- Added distinct ammo, weapon and medical crate models, parachutes and cyan teleport sparks. Nearby supply events are spaced apart, with a cap of eight active crates per world.
This mod has no additional files

