promotional bannermobile promotional banner

Worms Arsenal

Craft a Worms-inspired arsenal for Hytale with reusable weapons, explosive animals, guided missiles, jet strikes and supply drops. Features three workbench tiers and configurable terrain destruction. An unofficial, free fan and art project.
Back to Files

worms_mod_0.52.4.jar

File nameworms_mod_0.52.4.jar
Uploader
DexhunterDexhunter
Uploaded
Nov 2, 2026
Downloads
17
Size
2.2 MB
File ID
9411925
Type
R
Release
Supported game versions
  • 0.7

What's new

0.52.4 — 2026-11-02

Bug Fixes

  • Fixed Mad Cows detonating when running off block edges. Ground support now covers the complete body footprint, so the cow clears the ledge before falling and continues running after landing.
  • Solid frontal obstacles and living-entity contact still trigger explosions. Safety lifetime expiry now removes the cow quietly instead of detonating it.

0.52.3 — 2026-11-02

Features

  • Doubled supply crate and parachute model scale; adjusted touch pickup reach and canopy deployment height.
  • Landed supplies now display a colour-coded 12-block beacon and a fullbright ground flare with pulsing dynamic light. Both arrival types receive markers only after landing. Pickup, expiry and event cleanup remove the markers without damage.

0.52.2 — 2026-11-02

Changes

  • Restricted the equipment HUD to airstrikes/special call-ins, guided launcher payloads and weapons with distinct controls or resource mechanics: adjustable-fuse explosives, Super Banana, mines, cow-count selection and mana attacks.
  • Regular firearms, melee tools, standard bazooka rockets, ordinary ammunition, standard bananas and simple creature deployments no longer display the equipment panel. The personal supply countdown remains independent.

0.52.1 — 2026-11-02

Features

  • Equipment HUD now displays only information relevant to the held Worms item or selected bazooka payload. Empty hands and unrelated items hide the panel.
  • Added a personal supply progress bar above the health-bar area: /worms cratebar on|off|status. Displays the real per-player interval, waiting for a clear drop site, or disabled supplies. Hidden by default.
  • Added OP testing command /worms drop jet|teleport ammo|weapon|health for an immediate selected supply, without resetting the natural timer. Requires a player in game and respects the eight-crate cap.

Bug Fixes

  • Removed unrelated fuse, banana, cow and terrain settings from other weapons' HUDs.
  • Paused natural countdowns while supply delivery is disabled. Progress uses each player's actual sampled interval and does not promise a fixed arrival time when a drop site is blocked.

0.52.0 — 2026-11-02

Features

  • Added periodic supply crates, arriving every 6–10 minutes per active player by jet/parachute or teleport. Configure SupplyDrops.json or use /worms supplies jet|teleport|mixed|off|status.
  • Supply mix: 45% ammunition crates (2–4 supply units), 35% weapon crates and 20% medical crates. Weapon tiers use exact 60%/35%/5% weights; medical crates restore 10%/25%/50%/100% of maximum health with 35%/35%/20%/10% weights.
  • Touch a landed crate to receive its contents once. Pickup breaks it into harmless flying fragments. Full inventory or full health retains the crate. Unclaimed crates expire after five minutes.
  • Added distinct ammo, weapon and medical crate models, parachutes and cyan teleport sparks. Nearby supply events are spaced apart, with a cap of eight active crates per world.

This mod has no additional files