WorkbenchChestLink-1.0.0.jar
What's new
/wcl helpshows the two steps in chat and ends with a link to the guide. It is the only place the walkthrough shows.- Tab completion of your stash and chest names, and of known player names in admin commands.
- A choice made while holding a bench now keeps the nearby search switch.
- Chests and benches removed by explosions, block physics or world tools leave stashes and links on their own. A bench that finds a linked chest gone when it opens unregisters it with a chat line. A chunk unloading never removes anything.
- Regions follow the others node and the admin node of the bench owner, like single chests. A chest registered to another player stays out of a region for everyone.
- Region scans are capped by
MaxRegionEdgeandMaxContainersPerBench. The two halves of a large chest or bench always count as one block. - Pages sum up the bench in one sentence, list the benches that use a chest or stash, sort every list by name and add a filter row past 12 rows. Danger buttons are red and sit last, and a second click is asked only where something is lost.
- Refusals name the stash, chest or bench and its owner.
- Data files carry a format number. A newer file is left untouched, an unreadable one is kept as a
.badcopy.placers.jsonis capped at 200000 entries andnames.jsonat 5000 names, and the startup log counts what loaded. - Checked with KeepWorkbenchTier 1.0.1.
This mod has no additional files

