Time Unbroken
Author: J_Vortex_B
Overview
Time Unbroken is a server-side Hytale mod that synchronizes the in-game time-of-day with real-world time using a configurable IANA timezone — and prevents beds from skipping the night.
Designed for immersive and hardcore servers, Time Unbroken ensures that time cannot be bypassed. Nights must be endured.
Server-side only. No client installation required.
Features
-
Real-Time World Sync
In-game time matches real-world time based on your configured IANA timezone. -
Sleep Skip Suppression
Beds no longer fast-forward time. -
Configurable Full-Day Length
Define how long a full in-game day lasts in real-world hours usingrealtime.day_length_hours. -
Live Day-Length Control
Adjust day length without restarting the server using/tulength. -
Smooth Drift Correction Controls
-
realtime.smooth -
realtime.max_step_ticks -
realtime.sync_interval_ticks
-
-
Improved Stability
-
Fixed mod discovery/loading issues
-
Explicit server targeting in
manifest.json
-
Commands
| Command | Description |
|---|---|
/tutime |
Displays the current real-world time in the configured timezone |
/tulength <hours> |
View or set full in-game day length (in real-world hours) |
/tulength supports decimal values, including:
-
0.25(15 minutes) -
1.5 -
2.0
Changes apply live and are saved to configuration.
Installation
-
Download
TimeUnbroken.jar -
Place it in your server’s
mods/folder -
Restart the server
No client installation required.
Configuration Highlights
Key settings:
-
realtime.timezone— IANA timezone (e.g.,Europe/London) -
realtime.day_length_hours— Full in-game day length in real-world hours -
realtime.smooth— Enable smooth drift correction -
realtime.max_step_ticks— Maximum correction per sync -
realtime.sync_interval_ticks— Sync frequency
All adjustments are server-side.
Compatibility
-
Explicit server version targeting via
manifest.json -
Output jar:
TimeUnbroken.jar -
Fixed mod discovery and loading issues in the Hytale mod list
What’s New in This Update
-
Added configurable real-world day length (
realtime.day_length_hours) -
Added
/tulength <hours>with decimal support -
Improved time drift correction controls
-
Fixed mod discovery/loading issues
-
Unified branding to Time Unbroken

