Time Unbroken
Author: J_Vortex_B
Overview
Time Unbroken is a server-side Hytale mod that synchronizes the in-game time-of-day with real-world time using a configurable IANA timezone — and prevents beds from skipping the night.
Designed for immersive and hardcore servers, Time Unbroken ensures that time cannot be bypassed. Nights must be endured.
Server-side only. No client installation required.
Features
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Real-Time World Sync
In-game time matches real-world time based on your configured IANA timezone.
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Sleep Skip Suppression
Beds no longer fast-forward time.
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Configurable Full-Day Length
Define how long a full in-game day lasts in real-world hours using
realtime.day_length_hours.
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Live Day-Length Control
Adjust day length without restarting the server using /tulength.
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Smooth Drift Correction Controls
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Improved Stability
Commands
| Command |
Description |
/tutime |
Displays the current real-world time in the configured timezone |
/tulength <hours> |
View or set full in-game day length (in real-world hours) |
/tulength supports decimal values, including:
-
0.25 (15 minutes)
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1.5
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2.0
Changes apply live and are saved to configuration.
Installation
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Download TimeUnbroken.jar
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Place it in your server’s mods/ folder
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Restart the server
No client installation required.
Configuration Highlights
Key settings:
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realtime.timezone — IANA timezone (e.g., Europe/London)
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realtime.day_length_hours — Full in-game day length in real-world hours
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realtime.smooth — Enable smooth drift correction
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realtime.max_step_ticks — Maximum correction per sync
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realtime.sync_interval_ticks — Sync frequency
All adjustments are server-side.
Compatibility
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Explicit server version targeting via manifest.json
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Output jar: TimeUnbroken.jar
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Fixed mod discovery and loading issues in the Hytale mod list
What’s New in This Update
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Added configurable real-world day length (realtime.day_length_hours)
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Added /tulength <hours> with decimal support
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Improved time drift correction controls
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Fixed mod discovery/loading issues
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Unified branding to Time Unbroken