File Details
EchoWarden-1.0.1.jar
- R
- Apr 25, 2026
- 1.12 MB
- 91
- Early Access
File Name
EchoWarden-1.0.1.jar
Supported Versions
- Early Access
[1.0.1] - 2026-04-25
Persistence & Restoration Stability (The "Underwater Fix")
Added
- Y-Coordinate Persistence: The boss now saves its exact vertical position (
GLOBAL_WARDEN_Y) toEchoWardenState.txt. - Restoration Teleportation: When the boss is restored from disk or chunk reload, it is now forcefully teleported to its exact saved X, Y, and Z coordinates.
- Restoration Grace Period: Added a 3-second "Lock" period during restoration spawns to prevent gravity or wandering from displacing the boss before the client and Fly controller are ready.
Fixed
- Fixed a bug where the Echo Warden would spawn underwater or inside terrain if its chunk was reloaded while it was flying.
- Fixed a horizontal "drift" of ~20 blocks that occurred during the engine's default restoration pass.
Multi-Backend HUD & External Mod Compatibility
Added
- Multi-Backend HUD Factory: Implemented
BossBarHudBackendFactoryto intelligently select the best rendering method for the boss bar. - MultipleHUD Support: Added native support for
Buuz135:MultipleHUDvia a reflection-based bridge. - AutoMultiHud Support: Added support for
AutoMultiHud:AutoMultiHud(Dairymoose), using the native HUD path for client-side multiplexing. - Other HUD mods: Fully restored compatibility with other HUD mods. The boss bar no longer overwrites or crashes the client when these mods are present.
HUD Toggle & Clarity
Changed
- Documentation now clearly states that the boss bar uses Hytale server
CustomUIHudand does not require the community HyUI mod. - Reworded README sections to clarify the likely crash source in heavy modpacks (multiple mods touching the same custom HUD path).
Added
- Persistent setting
bossBarCustomHudEnabled(stored inEchoWardenState.txt) to disable only the custom boss bar without affecting combat logic. - New admin command
/echowardenbossbarwithon|offtoggle to control custom HUD at runtime (no restart required). - CurseForge host reply draft for HyUI/custom HUD crash reports under
Branding/CurseForge-reply-hyui.md.
Technical Notes
- When custom boss bar is disabled,
EchoWardenBossBarSystemskipssetCustomHudupdates and performs a cleanup pass to clear active bars safely. - Quick SDK/JAR review found no obvious public "vanilla boss bar" API equivalent for this NPC flow in the current server version; OFF mode remains the practical fallback.
Special Thanks
Big thanks to chaoticreaper_ for sending the logs and doing the testing, and to sigyn_laufeyson for helping isolate the MultipleHUD conflict. I really appreciate the help!