File Details
BlightedGrove-v1.1.0.zip
- R
- May 30, 2026
- 1.80 MB
- 31
- Early Access
File Name
BlightedGrove-v1.1.0.zip
Supported Versions
- Early Access
The Blighted Grove β Changelog
π v1.1.0 β The Living Realm
The land remembers. The water connects. Nothing is uniform anymore.
πΊοΈ Ten sub-biomes
Each of the five zones now splits into two terrain variants β same palette, different ground underfoot:
- Witherbloom β Grove (rolling hills) + Clearing (open meadow with more flowers)
- Thornchoke β Thicket (dense tangled ridges) + Hollow (lower, open, deeper tar pools)
- Miasma β Bog (96% flooded true swamp) + Mound (fungal rises from the water, 23% flooded)
- Bloodspore β Mesa (flat-topped terraced plateaus) + Gorge (deep carved ravines flooding with sporewater)
- Mourning β Spire (original jagged peaks) + Barrow (lower burial grounds with more ruins and shrines)
π Connected water table
All five fluids now share one global water level instead of isolated per-biome pools. Cross-biome rivers and continuous lakes form naturally where the terrain dips below the waterline. Walk from a Witherbloom pool into a Thornchoke tar seep without a hard boundary.
π«οΈ Day/night atmosphere
Each zone now has two weather presets that rotate by time of day: a lighter base weather during daylight and a heavier "deep" variant with thicker fog and more particles at night. No more static-feeling zones. Each zone also has its own distinct fog density β Miasma is oppressively thick, Bloodspore is open darkness.
πͺ¨ Rock formation reskin
Mourning's slate spikes now use basalt (matching the zone's deeprock). Bloodspore's red sandstone formations swap out-of-theme clay for zone-appropriate crust. No off-theme snow or ice blocks remain.
πΊοΈ Fluid map colors
All five fluids now show on the world map with zone-appropriate colors β purple witherwater pools, dark tar seeps, green miasma, neon sporewater in ravines, icy meltwater.
π§Ή Cosmetic polish
- All 10 fluid blocks (5 source + 5 flowing) now have display names instead of showing raw keys
- Removed benign
PhysicalMaterialIdwarnings from three fluids
π―οΈ Mourning Shrine
Verified placement pipeline β folder convention, ground normalization, scanner params, floor pattern, and biome wiring are all correct. The shrine should now spawn as a rare landmark in Mourning sub-biomes.
π₯ v1.0.0 β First Descent
Beauty, rotted.
The shadow-twin of a serene grove opens its gate. A standalone, persistent realm reached by a Blighted Waystone β where the land itself is the threat.
π The realm
- Five blighted biomes on a danger gradient: Witherbloom Grove (eerie, safe) β Thornchoke Thicket β Bloodspore Field β Miasma Pool β Mourning Court (lethal, lifeless).
- Original terrain β craggy, broken, oppressive β under an eternal violet-grey gloom with heavy, close-pressing fog. Each biome carries its own sickly tint.
- A persistent world: what you build and break stays, like its serene sister.
β οΈ The danger is the ground
- Poison pools (Miasma Pool, Mourning Court) rot you over time; tar seeps (Thornchoke) mire your steps; spore-poison patches (Bloodspore) sicken on contact. Hazards only harm when you're in them β read the terrain and choose your footing. Mourning Court's floor is so choked with them that crossing it is a gauntlet.
π£ What waits below
- Sparse Void creatures haunt the deeper biomes β best them for Void Essence (which also fuels Twin Essence Magic's Void line).
- A dark, gothic build palette to gather: corrupted soil, dead ash, bone, basalt.
π―οΈ Getting in
- Craft a Blighted Waystone at the Arcane Workbench, place it, and step on to cross. Step on one within to return.
Built and cross-checked entirely against verified Hytale and Project Sakura data. Nothing in vanilla Hytale is modified β the realm is its own namespaced assets plus a small companion plugin for travel (enter, return-to-where-you-came-from, and a safe landing platform). A fresh release; please report anything you run into.

