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The Blighted Grove

A dark portal fragment dimension featuring inverted sinkhole terrain, toxic poison pools, dead twisted forests, and hostile void creatures beneath an eternal purple gloom.

File Details

BlightedGrove-v1.1.0.zip

  • R
  • May 30, 2026
  • 1.80 MB
  • 31
  • Early Access

File Name

BlightedGrove-v1.1.0.zip

Supported Versions

  • Early Access

The Blighted Grove β€” Changelog

🌊 v1.1.0 β€” The Living Realm

The land remembers. The water connects. Nothing is uniform anymore.

πŸ—ΊοΈ Ten sub-biomes

Each of the five zones now splits into two terrain variants β€” same palette, different ground underfoot:

  • Witherbloom β†’ Grove (rolling hills) + Clearing (open meadow with more flowers)
  • Thornchoke β†’ Thicket (dense tangled ridges) + Hollow (lower, open, deeper tar pools)
  • Miasma β†’ Bog (96% flooded true swamp) + Mound (fungal rises from the water, 23% flooded)
  • Bloodspore β†’ Mesa (flat-topped terraced plateaus) + Gorge (deep carved ravines flooding with sporewater)
  • Mourning β†’ Spire (original jagged peaks) + Barrow (lower burial grounds with more ruins and shrines)

🌊 Connected water table

All five fluids now share one global water level instead of isolated per-biome pools. Cross-biome rivers and continuous lakes form naturally where the terrain dips below the waterline. Walk from a Witherbloom pool into a Thornchoke tar seep without a hard boundary.

🌫️ Day/night atmosphere

Each zone now has two weather presets that rotate by time of day: a lighter base weather during daylight and a heavier "deep" variant with thicker fog and more particles at night. No more static-feeling zones. Each zone also has its own distinct fog density β€” Miasma is oppressively thick, Bloodspore is open darkness.

πŸͺ¨ Rock formation reskin

Mourning's slate spikes now use basalt (matching the zone's deeprock). Bloodspore's red sandstone formations swap out-of-theme clay for zone-appropriate crust. No off-theme snow or ice blocks remain.

πŸ—ΊοΈ Fluid map colors

All five fluids now show on the world map with zone-appropriate colors β€” purple witherwater pools, dark tar seeps, green miasma, neon sporewater in ravines, icy meltwater.

🧹 Cosmetic polish

  • All 10 fluid blocks (5 source + 5 flowing) now have display names instead of showing raw keys
  • Removed benign PhysicalMaterialId warnings from three fluids

πŸ•―οΈ Mourning Shrine

Verified placement pipeline β€” folder convention, ground normalization, scanner params, floor pattern, and biome wiring are all correct. The shrine should now spawn as a rare landmark in Mourning sub-biomes.


πŸ₯€ v1.0.0 β€” First Descent

Beauty, rotted.

The shadow-twin of a serene grove opens its gate. A standalone, persistent realm reached by a Blighted Waystone β€” where the land itself is the threat.

πŸŒ‘ The realm

  • Five blighted biomes on a danger gradient: Witherbloom Grove (eerie, safe) β†’ Thornchoke Thicket β†’ Bloodspore Field β†’ Miasma Pool β†’ Mourning Court (lethal, lifeless).
  • Original terrain β€” craggy, broken, oppressive β€” under an eternal violet-grey gloom with heavy, close-pressing fog. Each biome carries its own sickly tint.
  • A persistent world: what you build and break stays, like its serene sister.

☠️ The danger is the ground

  • Poison pools (Miasma Pool, Mourning Court) rot you over time; tar seeps (Thornchoke) mire your steps; spore-poison patches (Bloodspore) sicken on contact. Hazards only harm when you're in them β€” read the terrain and choose your footing. Mourning Court's floor is so choked with them that crossing it is a gauntlet.

🟣 What waits below

  • Sparse Void creatures haunt the deeper biomes β€” best them for Void Essence (which also fuels Twin Essence Magic's Void line).
  • A dark, gothic build palette to gather: corrupted soil, dead ash, bone, basalt.

πŸ•―οΈ Getting in

  • Craft a Blighted Waystone at the Arcane Workbench, place it, and step on to cross. Step on one within to return.

Built and cross-checked entirely against verified Hytale and Project Sakura data. Nothing in vanilla Hytale is modified β€” the realm is its own namespaced assets plus a small companion plugin for travel (enter, return-to-where-you-came-from, and a safe landing platform). A fresh release; please report anything you run into.