State Controller Block

State Controller Block lets you automate and coordinate block states using timers and conditions. Target nearby blocks, read their states, and switch them in sequences or logic chains to build trap doors, systems, and world automation—no scripting required

File Details

StateControllerBlock-1.0.0.jar

  • B
  • Feb 12, 2026
  • 152.22 KB
  • 56
  • Early Access

File Name

StateControllerBlock-1.0.0.jar

Supported Versions

  • Early Access

StateControllerBlock 1.0.0

Initial public release of StateControllerBlock for Hytale.

Features

  • Adds the State Controller Block (State_Controller_Block)
  • Per-face target selection with configurable face distance
  • Timed target state transitions
  • Condition system to gate state switching:
    • player nearby
    • npc nearby
    • item on ground
    • block placed
    • block broken
    • block state
    • time of day

Improvements/Fixes

  • Renamed and consolidated project from TimerBlock to StateControllerBlock
  • Fixed condition persistence when creating new face timer entries
  • Improved consistency so controller conditions apply correctly across face targets

Notes

  • This build includes both server logic and asset pack content (IncludesAssetPack: true)
  • Built for Java 25 and current Hytale release patchline configuration