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Starky's RayGun - Zombies Call of Duty Black Ops Weapon

Adds the RayGun from Call of Duty Zombies! Shoot, Reload, even Pack-a-punch it!

File Details

Starky's RayGun 1.1.0.jar

  • R
  • Mar 8, 2026
  • 430.91 KB
  • 799
  • Early Access

File Name

Starky's RayGun 1.1.0.jar

Supported Versions

  • Early Access

v1.1.0 (BIG UPDATE)

-Now with this mod you won't need "skip mod validation" turned ON in your world/server.

-Optimized all RayGun's interactions, so the logs shows no warnings or errors.

-Should be a lot better in performance.

-Also, lots of fixes too.

 

IMPORTANT:

-Now, the "Pack-A-Punch" skill/ability won't show the Oxigen bar, instead will show a custom icon with the duration of the effect, you will see the icon next to the hotbar (left).

-Now, the RayGun has durability (600, -0.21 per shot). It can be customized.

NEW FEATURES!

-Now, RayGun does not loose its Signature Energy when swapped.

-Now, RayGun does not loose its loaded Ammo or reloads needlessly when swapped.

-Now, damaging enemies by explosion(area) with the RayGun will increase Signature Energy too.

-Now, the RayGun should not damage its owner by shooting. Won't damage other players when PvP is OFF.

-Brand new Reload system (should be a lot better in performance).

-Added a new Unreload system (Hold ability3 key), this will empty the RayGun and give the player the exact amount of Ammo the RayGun had.

-Now, shooting and reloading in Creative Mode won't need any Ammo (good for testing). Also, Unreloading won't give Ammo to the player in Creative Mode.

-Created "/rayguncraft" command (toggle) to enable/disable the "RayGun" and the "RayGun Ammo" crafting (OP bypass).

-Now this mod generates a folder in your world/server called "RayGun_Starky", in which you will find some generated config files for the RayGun's mod!

-Generated config file in RayGun_Starky's folder called "rayguncraft.json", in which if you wish, you can fully customize the "RayGun" and the "RayGun Ammo" crafting recipe to your liking for everyone in your world/server! (Customize the durability too) And it will apply immediately after you save the JSON file changes. You can even change the amount of Ammo you get by crafting, or the max ammo the RayGun can load!

-Generated config file in RayGun_Starky's folder called "raygundamages.json", in which if you wish, you can customize the damage inflicted by each attack of the RayGun to your liking for everyone in your world/server! (Editing the damage of the shots will also update the area damage of that shot) And yesss!! It will apply immediately after you save the JSON file changes. Here you can also change the duration of the Pack-A-Punch skill/ability!

-Generated config file in RayGun_Starky's folder called "raygunammosaves.json", in which this mod will save the Ammo and Signature Energy of each player's RayGun when swapped.  So... you don't need to edit this file! Also, this folder is supposed to save the Ammo even through disconnections... offline players should be safe.

-Generated an assets folder in RayGun_Starky's folder. These generated assets are necessary for the new config files to work! Of course, no need to edit anything there, it will be edited automatically.

-Added HStats website compatibility, now we are able to see how many servers and players are using Starky's RayGun and which version (starting from 1.1.0).

-Updated Curseforge Mod description.

(Make sure you have only one file of Starky's RayGun mod downloaded at your mods folder, if you have more, it might not work properly)
Remove the old ".zip" if you have it.