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Soul Harvest

SoulHarvest is a combat-first RPG progression mod for Hytale with a 126-node Soul Arbor, risk-based soul economy, dynamic death fracture, strain encumbrance, branch-defining commitments, and distance-scaled mobs with procedural perks and titles.

File Details

SoulHarvest0.4.0-beta.1.jar

  • B
  • Mar 20, 2026
  • 1.42 MB
  • 122
  • Early Access

File Name

SoulHarvest0.4.0-beta.1.jar

Supported Versions

  • Early Access

SoulHarvest 0.4.0-beta.1

  • Fortress now triggers from actual post-hit guard break state, converts the breaking hit into a shared shockwave pool, and ships with much safer default knockback values to prevent flinging.
  • Gravitas was rebuilt into a slowdown-only three-band gravity well with level-scaled range and engine-authoritative mob slowdown.
  • Shared overhead labels were retired in favor of HUD-only target analysis for mobs and players, with visible nameplates now suppressed and Target Mark feeding local HUD intel.
  • Insight was redesigned into the new Analyst, Saboteur, Conduit, and Logistician branches with migration and admin support for the new layout.
  • Titles now run through the procedural grammar pipeline, while configs, QA assets, and documentation were refreshed to match the current runtime systems.