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Soul Harvest

SoulHarvest is a combat-first RPG progression mod for Hytale with a 126-node Soul Arbor, risk-based soul economy, dynamic death fracture, strain encumbrance, branch-defining commitments, and distance-scaled mobs with procedural perks and titles.

File Details

SoulHarvest0.3.0-beta.1.jar

  • B
  • Mar 5, 2026
  • 1.33 MB
  • 142
  • Early Access

File Name

SoulHarvest0.3.0-beta.1.jar

Supported Versions

  • Early Access

SoulHarvest 0.3.0-beta.1

  • Mobs now scale by distance from world spawn, so difficulty ramps more naturally as you explore farther.
  • Mob perk growth is deeper and more consistent (Vigor/Might/Reflex), making fights feel less repetitive.
  • Mob titles were improved to be clearer and more varied.
  • Raw soul drops were upgraded: stronger mobs can drop more total value and can drop higher raw soul tiers directly.
  • Balance/config pass for tougher late-game encounters (including overcap scaling beyond long distances).
  • General polish pass: bias token level fix and documentation cleanup for the new systems.