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Soul Harvest

SoulHarvest is a combat-first RPG progression mod for Hytale with a 126-node Soul Arbor, risk-based soul economy, dynamic death fracture, strain encumbrance, branch-defining commitments, and distance-scaled mobs with procedural perks and titles.

File Details

SoulHarvest-0.2.0-beta.1.jar

  • B
  • Feb 27, 2026
  • 831.47 KB
  • 73
  • Early Access

File Name

SoulHarvest-0.2.0-beta.1.jar

Supported Versions

  • Early Access

SoulHarvest 0.2.0-beta.1

  • Core progression/runtime updates: centralized perk level resolution and expanded runtime system structure for SoulHarvest-owned lifecycle handling.
  • Soul Forge system shipped: forge bench block/item, forge interaction layer, forge GUI flow, and classifier/service plumbing for forge outcomes.
  • Soul-Linked armor pipeline expanded: armor-affix runtime support, tooltip augmentation path, and optional DynamicTooltipsLib integration surface.
  • Modifier lifecycle cleanup hardened: deterministic soulharvest:* cleanup on disconnect/shutdown plus improved cleanup diagnostics and retry behavior.
  • Relog stat-preservation handshake added for owned max-modified stats (absolute restore flow for Health/Mana after join warmup).
  • Command/UI stability fixes: Soul Arbor open routed to world thread, forge interaction hardening, and perk-node aura visibility tuning.
  • Config evolution: perk_config moved to v2 behavior, including legacy v1 full-reset migration with one-time backup creation.
  • Content expansion: Soul Forge assets and full Bias Token set (16 tokens) with updated models, textures/icons, and branch-specific recipe integration.
  • Documentation and QA expansion: runtime architecture/docs refresh plus dedicated full-suite QA checklist coverage.