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Soul Harvest

SoulHarvest is a combat-first RPG progression mod for Hytale with a 126-node Soul Arbor, risk-based soul economy, dynamic death fracture, strain encumbrance, branch-defining commitments, and distance-scaled mobs with procedural perks and titles.

File Details

SoulHarvest-0.1.0-beta.1.jar

  • B
  • Feb 23, 2026
  • 464.85 KB
  • 43
  • Early Access

File Name

SoulHarvest-0.1.0-beta.1.jar

Supported Versions

  • Early Access
  • First beta release of SoulHarvest.
  • Added full Soul Arbor progression framework with 126 perk nodes across manifestations and branches.
  • Implemented core soul economy: raw soul items, essence, points, and progression flow.
  • Added Exposure Strain slow-burn encumbrance system and movement/jump penalties.
  • Added dynamic Soul Fracture death-loss model with Fractured Echo reclaim loop.
  • Added Soul Resonator utility access flow and Soul Anchor cleanse behavior.
  • Added baseline perfect parry hooks and expanded perk combat metadata handling.
  • Added compositional title system (provisional/final manifestation titles + cross titles though still WIP).
  • Promoted replaced perks out of WIP lock; remaining WIP perks stay free for progression testing (gates still apply).
  • Added/updated commands and UX utilities including /soul check/soul arbor/soul hud, and admin controls.
  • Initial balancing/config surfaces shipped via perk_config.json