RPG Companion v1.8.0 — Changelog
Weapon-Based Class System
Your companion's class is now determined by their equipped weapon. Swap weapons to change class instantly.
| Weapon |
Class |
| No weapon |
None — No abilities, reduced damage |
| Sword |
Warrior — Melee DPS |
| Sword + Shield (offhand) |
Tank — Frontline CC & protection |
| Axe / Battleaxe / Hatchet |
Berserker — Aggressive high damage |
| Bow / Crossbow |
Archer — Ranged single-target |
Equipping or unequipping a weapon (including offhand shield) updates the class immediately. Unequipping all weapons reverts to None.
Classes & Abilities
Each class has 3 abilities that trigger automatically during combat. Abilities unlock once you invest your first talent point.
Warrior (Sword)
| Ability |
Slot |
Cooldown |
Description |
| Pommel Strike |
Minor |
90s |
Quick overhead strike dealing 10 damage. Stuns for 0.5s and knocks the target back. |
| Lunging Strike |
Major |
180s |
Powerful forward thrust dealing 20 damage in a 40-degree arc. Hits up to 3 enemies with knockback. |
| Blade Dance |
Signature |
320s |
Rapid sword flurry — 7 hits dealing 7 damage each across a 120-degree arc. Hits up to 10 enemies. |
Tank (Sword + Shield)
| Ability |
Slot |
Cooldown |
Description |
| Shield Slam |
Minor |
90s |
Bashes target with shield for 8 damage. Stuns for 2.0s and knocks back. |
| Shockwave |
Major |
180s |
Slams the ground for 12 damage in an area. Stuns up to 8 enemies for 1.0s with knockback. |
| Bastion |
Signature |
320s |
Multi-hit shield assault — 4 hits dealing 8 damage each in a 120-degree arc. Stuns for 0.8s per hit. Hits up to 8 enemies. |
Class Passive — Taunt: Every 6 seconds, forces all nearby enemies (within 12 blocks) that are targeting you to attack the companion instead. The taunt cooldown is shown on the HUD during combat.
Berserker (Axe / Battleaxe / Hatchet)
| Ability |
Slot |
Cooldown |
Description |
| Reckless Cleave |
Minor |
90s |
Wide axe sweep dealing 15 damage in a 60-degree cone. Hits up to 4 enemies with knockback. |
| Savage Slam |
Major |
180s |
Devastating ground slam for 25 damage. Stuns up to 6 enemies for 1.5s with knockback. |
| Rampage |
Signature |
320s |
Spinning frenzy — 5 hits dealing 12 damage each in a full 360-degree arc. Hits up to 10 enemies with knockback. |
Class Passive — Frenzy: Deals up to 50% bonus damage at low HP. The lower your companion's health, the harder they hit. At full HP the bonus is 0%, scaling linearly to +50% at near-death.
Archer (Bow / Crossbow)
| Ability |
Slot |
Cooldown |
Description |
| Quick Shot |
Minor |
90s |
Fast arrow dealing 10 damage at 15-block range. |
| Evasive Volley |
Major |
180s |
Backflips away from the target and fires 3 arrows dealing 9 damage each. |
| Arrow Storm |
Signature |
320s |
Rapid barrage of 5 charged arrows dealing 11 damage each at range. |
None (No Weapon)
No abilities. Companion follows you and can punch, but deals 75% reduced damage. Equip a weapon to unlock a class.
Talent Trees
Each class has a 15-talent tree across 5 tiers. You pick 1 of 3 options per tier. Talents unlock at levels 10, 20, 30, 40, and 50.
Warrior Talents
| Tier |
Option A |
Option B |
Option C |
| 1 (Lv10) |
Cleaving Strike — Pommel Strike hits +3 targets |
Heavy Blow — +30% Pommel Strike damage |
Quick Strikes — -25% Pommel Strike cooldown |
| 2 (Lv20) |
Thunderous Lunge — Lunging Strike stuns 1.5s |
Crushing Force — +40% Lunging Strike damage + knockback |
Piercing Thrust — +50% range, +5 targets |
| 3 (Lv30) |
Relentless — -20% all cooldowns |
Battle Hardened — +15% all damage |
Extended Reach — +25% all range |
| 4 (Lv40) |
Blade Master — Blade Dance +2 hits (9 total) |
Devastating Dance — +50% Blade Dance damage |
Whirling Blades — 1.0s stun, +5 targets |
| 5 (Lv50) |
Weapon Master — +25% all damage |
Unstoppable — -30% all cooldowns |
Commander's Presence — +50% crit damage |
Tank Talents
| Tier |
Option A |
Option B |
Option C |
| 1 (Lv10) |
Concussive Bash — Shield Slam stun +1.0s (3.0s total) |
Shield Spike — +35% Shield Slam damage |
Quick Bash — -25% Shield Slam cooldown |
| 2 (Lv20) |
Aftershock — Shockwave stun +1.0s (2.0s total) |
Heavy Stomp — +40% Shockwave damage |
Tremor — +50% range, +5 targets |
| 3 (Lv30) |
Iron Will — -20% all cooldowns |
Fortified — +15% all damage |
Bulwark — +25% all range |
| 4 (Lv40) |
Prolonged Bastion — +2 hits (6 total) |
Punishing Bastion — +50% Bastion damage |
Overwhelming Bastion — +0.5s stun, +5 targets |
| 5 (Lv50) |
Unbreakable — +25% all damage |
Relentless Guard — -30% all cooldowns |
Shield Master — +50% crit damage |
Berserker Talents
| Tier |
Option A |
Option B |
Option C |
| 1 (Lv10) |
Wider Cleave — Reckless Cleave +3 targets |
Brutal Strike — +40% Reckless Cleave damage |
Frenzied Swings — -30% Reckless Cleave cooldown |
| 2 (Lv20) |
Earth Shatter — Savage Slam stun +1.0s (2.5s total) |
Devastating Impact — +50% Savage Slam damage |
Ground Crack — +50% range, +4 targets |
| 3 (Lv30) |
Bloodlust — -20% all cooldowns |
Savage Force — +20% all damage |
Long Arms — +30% all range |
| 4 (Lv40) |
Endless Rampage — +3 hits (8 total) |
Empowered Rampage — +60% Rampage damage |
Stunning Rampage — 0.8s stun, +5 targets |
| 5 (Lv50) |
War Machine — +25% all damage |
Undying Fury — -30% all cooldowns |
Executioner — +50% crit damage |
Archer Talents
| Tier |
Option A |
Option B |
Option C |
| 1 (Lv10) |
Rapid Fire — Quick Shot fires +1 arrow |
Piercing Shot — +35% Quick Shot damage |
Quick Draw — -30% Quick Shot cooldown |
| 2 (Lv20) |
Scatter Shot — Evasive Volley hits +4 targets |
Crippling Volley — Evasive Volley slows enemies 0.5s |
Deadly Volley — +2 arrows (5 total) |
| 3 (Lv30) |
Eagle Eye — +30% all range |
Swift Quiver — -20% all cooldowns |
Deadly Precision — +15% all damage |
| 4 (Lv40) |
Rain of Arrows — Arrow Storm hits +9 targets (10 total) |
Endless Barrage — +3 arrows (8 total) |
Explosive Arrows — +60% Arrow Storm damage |
| 5 (Lv50) |
Sharpshooter — +50% crit damage |
Arrow Master — +25% all damage |
Wind Runner — -30% all cooldowns |
HUD Updates
- Ability cooldown indicators show on the HUD during combat (green = ready, red = on cooldown with countdown)
- Tank: Taunt passive cooldown shown as a blue indicator during combat
- Berserker: Frenzy passive shown as a red indicator during combat
- Passives only display during combat to avoid unnecessary HUD updates