Refixes 0.4.1
What's new
- You can now pause a world in multiplayer with /world pause
- Added option to pause idle worlds automatically
- Trees no longer fall when chopping the trunk (BlockEntitySleep removed)
- Added NPC Collision Mixins
- Fixed an issue where WatchDogService didn't save a world upon server lag
- PerPlayerHotRadiusService now iterates per world and applies the hot-radius update on each world's own thread
- ParallelSpatialCollector now stores the Vector3d position directly instead of re-allocating a new Vector3d per append
- Shared-instances can now be optionally reset
- AutoRestartWorld for WatchDogService is now false by default due to a user experiencing save failure
- WatchDogService will no longer restart the world before trying to save it
- ActiveChunkUnloader is now actively saving the chunk before unloading it
- MixinStoreSystemMetrics skips per-system HistoricMetric recording in the ECS tick loop
- NPC collision impact on the world thread has been improved and an issue has been fixed that cause this to balloon
- Flying NPCs can no longer crash the tick thread when they have an empty model
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

