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QuantumHy

Server side FPS mod for Hytale. Trims each player's view distance, entity stream, chunk rate and far effects when an area gets crowded or the server lags. Full view in the open, per-player opt-out, works with LeanCore.
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QuantumHy-0.4.0.jar

File nameQuantumHy-0.4.0.jar
Uploader
DurkzPRGDurkzPRG
Uploaded
Oct 12, 2026
Downloads
29
Size
259.3 KB
File ID
9150334
Type
R
Release
Supported game versions
  • 0.7

What's new

Changelog (0.4.0)

Added

  • Hytale 0.7 support: built and tested on 0.7.0
  • Client draw distance cap (clientRenderCapEnabled): the client's own draw distance and fog follow the trimmed radius
  • Strained-client easing (clientStrainEnabled): a client that falls behind gets a tighter radius and a gentler chunk rate
  • Far effects budget (effectBudgetEnabled): far particles and 3D sounds share a per-player budget; effects within 16 blocks always go through
  • LeanCore memory awareness (leanCoreMemoryAware): tighter radius while LeanCore reports the heap as tight
  • Distant entity update throttle (distantUpdateThrottleEnabled, off by default): fewer position updates for far entities
  • Item merge under pressure (pressureItemMerge, off by default): dropped items merge from farther away while the server is under pressure

Changed

  • Chunk-load thresholds sized for 0.7 terrain (2800 / 5900 sections); existing configs migrate on first start

Fixed

  • View radius stuck at the minimum on 0.7: the radius grows again in open areas

License: MIT

This mod has no additional files