QuantumHy-0.4.0.jar
What's new
Changelog (0.4.0)
Added
- Hytale 0.7 support: built and tested on 0.7.0
- Client draw distance cap (
clientRenderCapEnabled): the client's own draw distance and fog follow the trimmed radius - Strained-client easing (
clientStrainEnabled): a client that falls behind gets a tighter radius and a gentler chunk rate - Far effects budget (
effectBudgetEnabled): far particles and 3D sounds share a per-player budget; effects within 16 blocks always go through - LeanCore memory awareness (
leanCoreMemoryAware): tighter radius while LeanCore reports the heap as tight - Distant entity update throttle (
distantUpdateThrottleEnabled, off by default): fewer position updates for far entities - Item merge under pressure (
pressureItemMerge, off by default): dropped items merge from farther away while the server is under pressure
Changed
- Chunk-load thresholds sized for 0.7 terrain (2800 / 5900 sections); existing configs migrate on first start
Fixed
- View radius stuck at the minimum on 0.7: the radius grows again in open areas
License: MIT
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