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QuantumHy

Server side FPS mod for Hytale. Trims each player's view distance, entity stream, chunk rate and far effects when an area gets crowded or the server lags. Full view in the open, per-player opt-out, works with LeanCore.
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QuantumHy-0.3.0.jar

File nameQuantumHy-0.3.0.jar
Uploader
DurkzPRGDurkzPRG
Uploaded
Sep 2, 2026
Downloads
220
Size
209.4 KB
File ID
8795071
Type
R
Release
Supported game versions
  • 0.6

What's new

Changelog (0.3.0)

Added

  • Per-player opt-out: players can use /q optimize off or /q optimize on; the choice persists in PlayerPreferences.json
  • Scoped status: regular players see their own optimization state, while admins and the server console keep the full runtime report

Changed

  • Safer defaults: the global entity LOD override is now opt-in, normal decision logs require verboseLog, and spawn hold remains disabled unless configured
  • Multi-world pressure: global LOD decisions now use the highest active world pressure instead of whichever world updated last
  • Lifecycle cleanup: disconnects, empty servers, inactive worlds, and shutdown release player-specific overrides and clear session state

Fixed

  • View-radius floor and delta: adaptive view radius respects the configured minimum, the player's own ceiling, and minViewRadiusDelta
  • Stationary density sampling: cached density expires after 15 seconds, so local changes are detected even when the player does not move
  • Streaming recovery: catch-up, spawn-pause release, and shutdown restoration no longer leave temporary runtime limits behind
  • Config recovery: missing or invalid keys are normalized and rewritten, while corrupt files are quarantined before defaults are saved

This mod has no additional files