File Details
QuantumHy-0.2.0.jar
- R
- Jul 1, 2026
- 152.55 KB
- 15
- 0.5
File Name
QuantumHy-0.2.0.jar
Supported Versions
- 0.5
Changelog (0.2.0)
Added
- Entity cull system: vertical (Y) prune and optional per-player visible entity cap (
maxVisibleEntitiesPerPlayer) /qcommand:status,help, andperfsubcommands, with a runtime snapshot in status output- Spawn stream pause: holds ambient spawn while a player's
ChunkTrackerstill has chunks loading - MSPT pressure governor: trims render levers when server tick time climbs (client effects on by default, world levers opt-in)
- Mod list icon (256×256) and updated manifest description
Changed
- LeanCore coexistence: clear knob ownership; QuantumHy yields chunk streaming when LeanCore throughput governance is on
- Adaptive pass: circular density scan, fewer allocations per tick, cached tracker reads
- Density curve: smoothstep between low/high thresholds so view changes feel less snappy at the edges
- Entity visible cap: bounded nearest heap instead of a full sort when capping visible entities
- Pressure shutdown: parallel world restore within one timeout budget
Fixed
/q statusand/q helpnow run correctly- Config write failures are surfaced in the log
- LeanCore bridge no longer double-writes client view radius or chunk send rate when both mods are installed
Notes
QuantumHy.jsonis kept; new keys get safe defaults on first run