QuantumHy

QuantumHy is a server-side FPS mod for Hytale. It trims how much the server tells each client to draw, based on how crowded the area around them is, so frames hold up in busy spots and come back in the open.

File Details

QuantumHy-0.2.0.jar

  • R
  • Jul 1, 2026
  • 152.55 KB
  • 15
  • 0.5

File Name

QuantumHy-0.2.0.jar

Supported Versions

  • 0.5

Changelog (0.2.0)

Added

  • Entity cull system: vertical (Y) prune and optional per-player visible entity cap (maxVisibleEntitiesPerPlayer)
  • /q command: status, help, and perf subcommands, with a runtime snapshot in status output
  • Spawn stream pause: holds ambient spawn while a player's ChunkTracker still has chunks loading
  • MSPT pressure governor: trims render levers when server tick time climbs (client effects on by default, world levers opt-in)
  • Mod list icon (256×256) and updated manifest description

Changed

  • LeanCore coexistence: clear knob ownership; QuantumHy yields chunk streaming when LeanCore throughput governance is on
  • Adaptive pass: circular density scan, fewer allocations per tick, cached tracker reads
  • Density curve: smoothstep between low/high thresholds so view changes feel less snappy at the edges
  • Entity visible cap: bounded nearest heap instead of a full sort when capping visible entities
  • Pressure shutdown: parallel world restore within one timeout budget

Fixed

  • /q status and /q help now run correctly
  • Config write failures are surfaced in the log
  • LeanCore bridge no longer double-writes client view radius or chunk send rate when both mods are installed

Notes

  • QuantumHy.json is kept; new keys get safe defaults on first run