QuantumHy

QuantumHy is a server-side FPS mod for Hytale. It trims how much the server tells each client to draw, based on how crowded the area around them is, so frames hold up in busy spots and come back in the open.

File Details

QuantumHy-0.2.1.jar

  • R
  • Jul 1, 2026
  • 156.59 KB
  • 36
  • 0.5

File Name

QuantumHy-0.2.1.jar

Supported Versions

  • 0.5

Changelog (0.2.1)

Added

  • Ring-weighted density: center chunks count fully, outer scan rings less (all entity types, no species tables)
  • baselineShrinkFraction: light trim even when density is open
  • Chunk-load shrink: extra pull from loaded + streaming chunk count (separate from LeanCore hot/sim radius)
  • configVersion migration: upgrades QuantumHy.json from 0.2.0 on load; logs each remapped field

Changed

  • Recalibrated defaults for normal play: density 1.0/4.0 per chunk, LOD 2.0x, vertical cull 32 blocks, visible entity cap 80
  • MSPT governor: enter 48, sustain 4s, pressure density multiplier 1.45
  • Normal gameplay benchmark (~5 min each, CapFrameX): +42% average FPS, +60% P5, +155% 1% low average, 95% less time under 60 FPS (mod on vs off)

Fixed

  • Config migration no longer skipped when Gson ran the no-arg constructor before overlaying JSON (configVersion field default)
  • Partial v1 migrations (old thresholds stuck at 0.2.0 values) repaired on configVersion 2