QuantumHy

QuantumHy is a server-side FPS mod for Hytale. It trims how much the server tells each client to draw, based on how crowded the area around them is, so frames hold up in busy spots and come back in the open.

File Details

QuantumHy-0.1.0.jar

  • R
  • Jun 30, 2026
  • 23.07 KB
  • 17
  • 0.5

File Name

QuantumHy-0.1.0.jar

Supported Versions

  • 0.5

Changelog (0.1.0)

First release.

Added

  • Adaptive chunk view radius: samples entity density around each player every few seconds and pulls their client view radius in when it gets crowded, back out in the open. Never above what the player asked for
  • Adaptive entity stream radius: shrinks how far entities are streamed to the client in mob-heavy spots, the same density signal driving it. This is the big win when you are staring at a pile of mobs
  • Global entity LOD culling: drops small and distant entities sooner, server-wide, with one tunable knob
  • Density smoothing: an exponential moving average so a moving player's view radius does not flip-flop on momentary spikes
  • LeanCore takeover: if LeanCore is installed, QuantumHy turns off LeanCore's client view-radius governance on startup and drives it itself. No config change on either side
  • Verbose logging: one log line per world per pass with each player's density and the exact view decision

Notes

  • Server-side only. It helps where it is installed (your solo world, your server).
  • Config is created at first run in the plugin data folder as QuantumHy.json

License: MIT