File Details
OreGenLibrary 1.0.4
- R
- Feb 4, 2026
- 251.98 KB
- 2.6K
- Early Access
File Name
OreGenLibrary.jar
Supported Versions
- Early Access
V1.0.4
Added — Whole-vein replacement system (VeinReplace)
Example XML was expanded to include a new <VeinReplace ...> section and a large explanation block describing priority/tie-break behavior, zone gating rules, warnings, etc.
Added — Chunk operation budgeting (anti-lag / safety rails / less log spam)
Budget plumbed into generation this new version is leaning more toward controlled work per chunk and scheduled execution, instead of unlimited scanning/placing per chunk tick to attempt to prevent lagg on dedicated servers and multiplayer sessions, Note: this may cause some xml rules that have extremely high placement rules to fall short of desired generation due to cut off times of scanning and placement per chunk.
Added — New Export tooling for modders (Example mod folder structure + XML Builder [NEW TOOL TO MAKE XML FILES with ease!])
This is a major “quality of life” addition: the jar now ships a copy/paste starter mod layout and a visual XML builder.
Changed — XML reference doc upgraded (tooltips + new builder references)
docs/OreGenLibrary_XML_Reference.htmlwas significantly expanded:- Tooltip behavior is improved (fixed-position tooltip, higher z-index, shadow, etc.)
- New banner notes referencing:
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Visual XML Builder
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Example Mod Structure export
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Guided Wizard mentions
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Permissions were added to access the /cog commands
It no longer requires /op you can grant specific perms to some users for those of you wanting to "partially cheat" allowing teleportation to ores or biomes (separate permissions for each window). Teleportation, commands, and specific command all must be granted for Teleporting to ore to work. so for example to teleport to ore you must enable:
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- dtapgaming.oregenlibrary.command.customoregen
- dtapgaming.oregenlibrary.command.customoregen.listore
- dtapgaming.oregenlibrary.command.customoregen.tp
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If you dont apply the tp perm they can see a list of all of the ore in the world (including ones not injected by OreGenLib so there is no garantee that if it shows in the list you can find it in the worlds generation just that its loaded as an asset) and see what mod is adding them but not teleport to them.

