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No Repair Penalty

Removes the repair penalty from using Repair Kits. All levels.

tldr: adds a 0 durability loss repair pack.

LORE:

NRP (No Repair Penalty) began as an apology.

Not an official one G.N.O.M.E. does not issue those—but a practical response to the growing pile of once-legendary items that had been repaired so many times they no longer remembered why they were legendary in the first place. Heroes complained. Artifacts dulled. Swords that had slain gods eventually snapped because someone fixed them one repair too many.

This was deemed unacceptable.

The solution was not to strengthen items, nor to replace damaged parts. That would imply the item had failed. Instead, G.N.O.M.E. approached the problem correctly: by deciding that wear was a misunderstanding.

NRP works by returning an item to the state it insists it should be in. Using a deceptively ordinary toolbox, GNOME technicians polish, align, coax, and occasionally argue with the material until it remembers its original form. Damage is not repaired so much as disagreed with. Scratches are corrected. Microfractures are told they are being dramatic. Enchantments are reminded of their binding contracts.

Over time, repaired items stop behaving like objects that degrade. They endure. They persist. Some become unsettlingly consistent. There are reports of weapons that no longer chip, armor that refuses to crease, and tools that feel faintly disappointed when used improperly.

This was not the goal.
This was simply the outcome.

NRP does not make items unbreakable. It removes the idea that maintenance must cost something. The item survives a repair, then survives the next, and eventually reaches a point where the concept of “wearing out” no longer applies in any meaningful way.

G.N.O.M.E. insists this is safe.
G.N.O.M.E. insists many things.

What matters is this: with NRP, an item does not grow weaker with time. It grows more certain. And once an artifact is certain of what it is, convincing it otherwise becomes very difficult. aka: It returns the item to its pre-used state.

The No Repair Penalty Team

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