File Details
mythfall-beta-1.0.0.jar
- R
- Feb 20, 2026
- 36.82 KB
- 64
- Early Access
File Name
mythfall-beta-1.0.0.jar
Supported Versions
- Early Access
Changelog - Mythfall RPG Mod
[beta-1.0.0] - 2026-02-20
Added
- Modular Perk System: Extracted weapon-specific logic into dedicated classes (
SwordPerks,BowPerks,DaggerPerks,MacePerks,AxePerks,SpearPerks,GrimoirePerks,StaffPerks,CrossbowPerks). - Mace Perk: Added a 15% chance to stun targets for 2 seconds on any hit (requires level 10 proficiency).
- Bow Perk (Long Shot): Implemented distance-based damage scaling (starts at 5m, caps at 25m with +50% damage).
- Dagger Perk (Poison): Added a 15% chance to apply
Poison_T1on hit. - Dynamic Weapon Identification: System now correctly identifies weapon types based on Item IDs and Hytale categories.
- Experience System: Tier-based XP rewards for combat (Common: 1 XP, Rare: 2 XP, Epic: 3 XP, Legendary: 4 XP).
- Persistence: Real serialization/deserialization of player proficiency data.
- Administrative Commands: Added
/addxp <proficiency> <amount>for testing.
Refactored
- Weapons.java: Simplified from a monolithic class to a clean coordinator.
- BluntPerks: Split into
MacePerksandAxePerksto allow for distinct weapon behaviors.
Fixed
- Stun Persistence: Fixed issue where NPCs could get stuck in the
Knockedoutanimation. - NPE in Armors.java: Fixed null pointer exception during player data initialization.
- Chat Colors: Fixed mapping of legacy color codes to Hytale's Hex system.

