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Mythfall RPG

Mythfall RPG enhances Hytale's combat with a natural and immersive progression system.

File Details

mythfall-beta-1.0.0.jar

  • R
  • Feb 20, 2026
  • 36.82 KB
  • 64
  • Early Access

File Name

mythfall-beta-1.0.0.jar

Supported Versions

  • Early Access

Changelog - Mythfall RPG Mod

[beta-1.0.0] - 2026-02-20

Added

  • Modular Perk System: Extracted weapon-specific logic into dedicated classes (SwordPerks, BowPerks, DaggerPerks, MacePerks, AxePerks, SpearPerks, GrimoirePerks, StaffPerks, CrossbowPerks).
  • Mace Perk: Added a 15% chance to stun targets for 2 seconds on any hit (requires level 10 proficiency).
  • Bow Perk (Long Shot): Implemented distance-based damage scaling (starts at 5m, caps at 25m with +50% damage).
  • Dagger Perk (Poison): Added a 15% chance to apply Poison_T1 on hit.
  • Dynamic Weapon Identification: System now correctly identifies weapon types based on Item IDs and Hytale categories.
  • Experience System: Tier-based XP rewards for combat (Common: 1 XP, Rare: 2 XP, Epic: 3 XP, Legendary: 4 XP).
  • Persistence: Real serialization/deserialization of player proficiency data.
  • Administrative Commands: Added /addxp <proficiency> <amount> for testing.

Refactored

  • Weapons.java: Simplified from a monolithic class to a clean coordinator.
  • BluntPerks: Split into MacePerks and AxePerks to allow for distinct weapon behaviors.

Fixed

  • Stun Persistence: Fixed issue where NPCs could get stuck in the Knockedout animation.
  • NPE in Armors.java: Fixed null pointer exception during player data initialization.
  • Chat Colors: Fixed mapping of legacy color codes to Hytale's Hex system.