File Details
mysticnametags-1.2.0.jar
- R
- Mar 18, 2026
- 22.12 MB
- 90
- Early Access
File Name
mysticnametags-1.2.0.jar
Supported Versions
- Early Access
🏷 MysticNameTags v1.2.0
✨ Glyph Nameplate System Update
This update focuses on continued improvements to the experimental Glyph Nameplate system, moving it closer toward a stable and usable foundation.
While still evolving, the system has received meaningful stability, behavior, and performance improvements.
🔧 Improvements
Rendering Stability
- improved consistency of glyph positioning
- reduced visual jitter in nameplate elements
- better alignment across different player states
Attachment Behavior
- improved handling of glyph attachment to player entities
- more stable positioning during movement and rotation
- reduced desync between player and glyph objects
Update Handling
- improved update behavior when:
- tags change
- player state updates
- nameplates refresh
- reduced unnecessary re-application of glyph effects
Internal Cleanup
- cleaned up glyph rendering pipeline
- improved organization of glyph-related systems
- reduced redundant operations in update cycles
🌍 Cross-World Stability Improvements
A major stability improvement has been introduced for multi-world environments.
Changes
- added cross-world support for nameplates
- nameplates now safely handle players moving between worlds
- prevented crashes caused by nameplate entities persisting across worlds
New Fail-Safe System
- implemented a fail-safe system for glyph/nameplate loading
- if a nameplate fails to load while a player is in another world:
- the server world will not crash
- the player will not crash
- nameplates will safely skip or recover instead of causing fatal errors
Result
- significantly improved stability for multi-world servers
- safer handling of edge cases during world transitions
⚡ Performance Improvements
- reduced excessive update calls in certain scenarios
- improved efficiency of glyph refresh handling
- better control over when glyphs are re-rendered
⚠ Glyph nameplates are still more performance-heavy than standard nameplates.
🔗 Integration Update
EcoTalesQuests Support (Early Integration)
- added support for Adventurer Rank nameplate overrides
- allows quest progression systems to influence player nameplates
This integration will expand further as EcoTalesQuests introduces a more complete API layer. Current support is implemented with limited access points and may be expanded once an official API is available.
🛠 Bug Fixes
- fixed multiple edge cases causing glyph desync
- improved stability during player join/leave events
- resolved inconsistencies when refreshing nameplates
- general stability improvements across glyph-related systems
⚙ Glyph Update Behavior (Important)
To improve performance and prevent unnecessary load across multiple worlds, glyph nameplates are not forcefully refreshed on reload.
Behavior
/mnatags reloaddoes not refresh all active glyph nameplates- prevents mass updates across all worlds
When do nameplates update?
Glyph nameplates update naturally when:
- a player equips a tag
- a player joins a world
- a player’s state changes
- a refresh event is triggered internally
Manual Refresh
- players can re-equip their tag to force an update
Why this exists
- prevents cross-world update spikes
- avoids large-scale entity refresh lag
- improves scalability and stability
⚙ Recommended Glyph Settings
These configurations are optimized based on server size and expected player load.
🟢 Small Servers (1–15 players)
Goal: Maximum visual quality
"experimentalGlyphUpdateTicks": 1,
"experimentalGlyphMaxEntitiesPerPlayer": 72,
"experimentalGlyphViewerActivationDistance": 12.0,
"experimentalGlyphViewerDropDistance": 14.0,
"experimentalGlyphViewerRefreshActiveMs": 1,
"experimentalGlyphViewerRefreshIdleMs": 50,
"experimentalGlyphIdleFollowIntervalMs": 50,
"experimentalGlyphRotationSyncIntervalMs": 1,
"experimentalGlyphMaxLines": 2,
"experimentalGlyphMaxCharsPerLine": 32
✔ smooth animations ✔ highest visual fidelity ✔ minimal compromise
🟡 Medium Servers (15–40 players)
Goal: Balanced performance + visuals
"experimentalGlyphUpdateTicks": 2,
"experimentalGlyphMaxEntitiesPerPlayer": 48,
"experimentalGlyphViewerActivationDistance": 10.0,
"experimentalGlyphViewerDropDistance": 12.0,
"experimentalGlyphViewerRefreshActiveMs": 5,
"experimentalGlyphViewerRefreshIdleMs": 75,
"experimentalGlyphIdleFollowIntervalMs": 75,
"experimentalGlyphRotationSyncIntervalMs": 5,
"experimentalGlyphMaxLines": 2,
"experimentalGlyphMaxCharsPerLine": 24
✔ reduced entity load ✔ smoother scaling ✔ still visually strong
🔴 Large Servers (40+ players)
Goal: Stability and scalability
"experimentalGlyphUpdateTicks": 3,
"experimentalGlyphMaxEntitiesPerPlayer": 32,
"experimentalGlyphViewerActivationDistance": 8.0,
"experimentalGlyphViewerDropDistance": 10.0,
"experimentalGlyphViewerRefreshActiveMs": 10,
"experimentalGlyphViewerRefreshIdleMs": 100,
"experimentalGlyphIdleFollowIntervalMs": 100,
"experimentalGlyphRotationSyncIntervalMs": 10,
"experimentalGlyphMaxLines": 1,
"experimentalGlyphMaxCharsPerLine": 16
✔ significantly reduced entity count ✔ lower update frequency ✔ optimized for performance
💡 General Tips
- lowering MaxEntitiesPerPlayer has the biggest performance impact
- reducing MaxCharsPerLine drastically cuts entity usage
- increasing refresh intervals improves server performance
- use fewer lines for large servers
🚧 Ongoing Work
The glyph system is still actively being improved.
Current focus:
- continued stability improvements
- performance optimization
- reducing visual inconsistencies
🗺 Roadmap
Short-Term (1.2.x)
- continued progress toward a stable glyph nameplate system
- support for images in nameplates and tags
- expanded integration support for additional mods
- deeper compatibility with external systems
Mid-Term (Toward 2.0)
- major improvements to glyph rendering performance
- expanded customization capabilities
- deeper integration-driven behavior
Long-Term (v2.0 Goal)
- 🔥 full nameplate system revamp
- redesigned rendering approach
- improved performance and scalability
- more flexible architecture
📦 Summary
MysticNameTags v1.2.0 is a focused glyph system update with major stability improvements.
Highlights
- ✨ improved glyph rendering stability
- 🌍 cross-world support + crash fail-safes
- ⚙ optimized reload behavior to prevent performance spikes
- 🔧 better attachment and positioning behavior
- ⚡ reduced unnecessary update cycles
- 🔗 EcoTalesQuests Adventurer Rank support
- 🛠 multiple bug fixes
- 🗺 roadmap toward a full nameplate revamp in v2.0