File Details
MMOSkillTree-1.0.5.jar
- R
- May 3, 2026
- 2.45 MB
- 10.4K
- Early Access
File Name
MMOSkillTree-1.0.5.jar
Supported Versions
- Early Access
v1.0.5
Mark of Death is back at Daggers Lv 33, and a new Magic Lv 47 choice lets you tune how your Arcane Missiles spell behaves.
- Restored: Mark of Death (Daggers Lv 33) — the execute brand returns. Brand a target below 50% HP, hit them up to 2 times for a +50% damage bonus, and the killing blow detonates for an extra 25 shadow damage. Costs 6 stamina, 18-second cooldown.
- New: Magic Lv 47 choice tier — pick how your Arcane Missiles cast — both choices buff your existing Arcane Missiles spell (the ability you bind doesn't change, but its numbers do based on which pick you take):
- Empowered Missiles — each dart deals +15 damage (5 → 20 per dart, up to +45 burst if all three connect). Mana cost +8 (3 → 11). Cooldown unchanged. The pure-burst pick
- Siphon Missiles — each dart that hits heals you for 3% of your max HP (up to 9% per cast if all three connect). Mana cost +4 (3 → 7), cooldown +3 seconds (4 → 7s). Damage unchanged. The sustain pick
- Fixed: ability damage now picks up the right tree bonuses regardless of held weapon — casting an ability without holding the matching weapon (e.g. Arcane Missiles cast bare-handed, or with a sword equipped) used to silently drop your skill-tree damage / crit / lifesteal rewards because the game read the bonuses off your held item instead of the ability's source skill. Spell damage, dart damage, beam damage, etc. now correctly add the bonuses for the ability's own skill — Arcane Missiles always benefits from your Magic tree, Hunter's Mark from Archery, and so on, no matter what (if anything) you're holding
- Fixed: ability-targeted passive rewards now apply to that ability's own damage — passives like Arcane Focus (+6 damage on Arcane Missiles hits) used to land only on melee swings buffed by a NEXT_HIT_BUFF cast — they were silently skipped on direct ability damage (projectiles, AoEs, beams, dashes, ground zones). The source ability id now flows through to the damage pipeline, so any passive whose description targets a specific ability fires whenever that ability connects, even when no melee swing is involved. The same fix lets triggered passives (
on_hit_dealt/on_finisher) that filter by source ability — e.g. Lv 100 capstones augmenting Meteor or Scatter Shot — fire correctly when ability damage triggers them - Faster aggregator math under the hood — combat hits and ability casts no longer re-walk every skill tree on every event; the player's claimed-rewards list is materialized once per claim and reused. Cuts per-frame iteration from O(all-tree-nodes) to O(claims) — invisible to players, but cheaper for servers running many concurrent fighters
v1.0.4
A new consumable scroll for resetting a single skill of your choice via a picker UI, plus a configurable rested XP system.
- New: Rested XP — skills accrue a bonus pool while you're logged out. The next time you earn XP in a skill with a pool, that gain pays double until the pool drains. Each skill card shows a cyan
Restedbadge when a pool is waiting; a chat line on login summarizes how many skills accrued. Admins pick the accrual model (Off / Flat XP per hour / % to next level per hour / Hybrid) and tune all knobs — per-hour rate, max pool, multiplier, max offline hours credited — from the admin menu, or via/mmoconfig restedxp <mode> - New: Skill Reset Scroll — a second reset-scroll variant that resets one skill of your choice instead of all of them. Hold to open the picker, confirm, and only that skill's claimed rewards are refunded; XP and level are preserved. Closing the picker without confirming costs nothing — the scroll is consumed only on confirmation. Skills with nothing to reset are visibly disabled. The original Skill Tree Reset Scroll (3-second hold to reset everything) is unchanged
- New: per-player bypass permissions for Quests, Achievements, and Abilities —
mmoskilltree.bypass.quests,mmoskilltree.bypass.achievements, andmmoskilltree.bypass.abilitieslet admins or testers use these features as if they were globally on, even with the matching server toggle off. Strictly separate frommmoskilltree.admin; with the global permissions toggle off, only OP bypasses - Fixed: Tracked Quests panel lingered when quests were disabled — the
TRACKED QUESTSheading and empty-state hint now hide cleanly, matching the Tracked Achievements panel - Fixed: ability rewards still appeared in the skill tree when abilities were disabled — ability and triggered-passive cards now disappear with the master toggle off, and any tier consisting solely of ability unlocks is hidden entirely. Re-enabling abilities restores everything (including pending claims) exactly as it was
- Fixed: pressing the ability keys spammed an "abilities disabled" notification on servers with abilities off — Ability 1 / 2 / 3 now behave like vanilla Hytale when the feature is off, so native bindings (e.g. crossbow reload on Ability 3) still fire unchanged and items with no native binding produce no notification
- Fixed: claiming an item reward with a full inventory marked the card as claimed — the card stayed flipped to "Claimed" even though no items were delivered. It now stays "Available" when your inventory is full so you can make space and claim it for real