MMO Skill Tree & Abilities

A fully customizable RPG skill progression system for Hytale, inspired by mcMMO and RuneScape - hotbar abilities, triggered passives, quests, achievements, and a deep skill tree.

File Details

MMOSkillTree-1.4.4.jar

  • R
  • Jun 30, 2026
  • 3.75 MB
  • 503
  • 0.5

File Name

MMOSkillTree-1.4.4.jar

Supported Versions

  • 0.5

A fix for the quest tracker saying its five-quest limit was full when it was not, a fix for the admin Skill Tree customization page crashing when you opened it, and a fix for passive abilities showing a stray text code on the skill tree. Plus a new admin switch to turn the on-screen quest tracker on or off.

  • Fixed: you could be told "You can only track 5 quests at a time" even though your Quests menu showed fewer tracked quests. Finishing, claiming, or abandoning a tracked quest left behind an invisible tracking marker that still counted toward the five-quest limit. Once five of those built up, you could not track anything new even though the tracker looked nearly empty. The stale markers are now cleared automatically (on login and whenever you open the Quests menu), so the limit always matches the quests you can actually see. None of your quest progress is affected.

  • Fixed: opening the admin Skill Tree customization page crashed. Opening the Skill Tree Overrides editor from the admin config menu crashed for almost any skill, because a built-in reward in the list had no custom name of its own to show. The page now opens cleanly and shows each reward's proper localized name, clicking a reward to edit it no longer crashes either, and the tier buttons click audibly.

  • Fixed: passive abilities on the skill tree showed a stray text code after their name. A passive ability reward (such as Assassinate or Shadow Dance) displayed a leftover internal code after its name on the skill tree page. That tag is removed, so the name now reads cleanly.

  • New: server admins can turn the on-screen quest tracker on or off. The tracked-quests overlay in the top-right corner can be switched off (or back on) for everyone from the admin config menu's Quest Tracker HUD section, or with /mmoconfig questhud on and /mmoconfig questhud off. The change applies instantly to everyone online and is remembered across restarts. While the tracker is off it does no background work at all, and its matching quest-giver markers on the map pause too; turning it back on brings both straight back.

  • Tip: reloading quests without a full restart. How a quest change is picked up depends on where the file lives:

    • /mmoquestadmin reload re-reads your own quest files under mods/mmoskilltree/quests/ and re-applies the quests from every loaded content pack. Safe to run any time, no restart.
    • Quests shipped by an unzipped content pack also refresh on their own when you save the file: the game watches pack folders for changes.
    • Quests bundled inside the mod itself, or inside a zipped pack, are read once at startup, so editing those takes a server restart.

    Do not use /plugin reload on MMO Skill Tree to do this. The mod registers saved-data components for the world, and a plugin reload re-initializes them and crashes the running world. Use the options above instead.