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MMO Skill Tree & Abilities

(Multiple Languages) MMO Skill Tree adds an RPG-style progression system where every action you take helps you grow stronger.

File Details

MMOSkillTree-1.0.2.jar

  • R
  • May 2, 2026
  • 2.42 MB
  • 643
  • Early Access

File Name

MMOSkillTree-1.0.2.jar

Supported Versions

  • Early Access

v1.0.2

A Settings menu hotfix, a placed-block exploit patch, and a new fishing-mod integration.

  • Angler's Almanac integration — when Angler's Almanac is installed, completing the fishing minigame awards FISHING XP based on how well you played: a perfect catch grants +300 XP, great +150, good +50, plus the per-fish XP from your mods/mmoskilltree/xp-maps.json FISHING map. First-time catches add a +25 New Discovery bonus and legendary catches add +500. All five payouts are server-tunable — they live under _AA_Perfect / _AA_Great / _AA_Good / _AA_NewDiscovery / _AA_Legendary keys in the FISHING block of xp-maps.json (set to -1 to disable a payout). Quest objectives that count fish caught also tick. Auto-detected on startup, dormant when the mod is absent, no config required.
  • Fixed: opening the Settings menu crashed players — leftover wiring from the 1.0.1 Inventory Casting cleanup pointed at a control that had been removed, so the page crashed the moment a player tried to open it. Settings opens cleanly again. No saves or settings affected; just open Settings normally after updating
  • Fixed: world-hopping bypassed the place-and-break XP exploit guard — placing a block, traveling to another world, returning, and breaking the same block awarded gathering XP it shouldn't have. The guard that suppresses XP from "place then break the same block" was forgetting your placements every time you crossed a world boundary, so a quick world-hop laundered the exploit. The guard now keys on your stable player identity instead of a per-world entity handle, so leaving and rejoining a world preserves the placement records. The same fix covers the "drop an item, pick it back up" guard used by harvest skills. No saves or settings affected; entries in mods/mmoskilltree/placed-blocks.json from older builds are migrated to your stable player ID on first connect after the update — placements made before the upgrade are still suppressed