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MMO Skill Tree & Abilities

(Multiple Languages) MMO Skill Tree adds an RPG-style progression system where every action you take helps you grow stronger.

File Details

MMOSkillTree-1.0.1.jar

  • R
  • May 1, 2026
  • 2.41 MB
  • 667
  • Early Access

File Name

MMOSkillTree-1.0.1.jar

Supported Versions

  • Early Access

v1.0.1

Casting rework, plus a sweep of admin and skill-tree fixes. The legacy keys-7/8/9 mode is gone — active abilities now fire from two parallel input paths (keyboard ability keys and matching cast items) so every player can pick whichever feels best without flipping a mode switch.

  • Three MMO ability slots, six configurable inputs — bind any ability to Slot 1, Slot 2, or Slot 3. Each slot independently picks one of six Hytale inputs: Ability 1 / 2 / 3, plus their + Crouch variants (hold Hytale's sneak, then press the ability key — no extra keybind needed). Defaults: Slot 1 = Ability 2, Slot 2 = Ability 3, Slot 3 = Ability 2 + Crouch
  • Per-slot input picker on the Abilities page — every slot row has an INPUT dropdown beneath the binding. Pick from the six inputs; if two slots would collide, the picker auto-swaps them so all three slots stay distinct
  • Two ways to fire each slot — keyboard input (whichever Hytale input the slot is bound to) or the matching cast item (Cast Item 1 / 2 / 3). Cast items always target their own slot regardless of input mapping, so they're a reliable fallback when a held weapon has its own Ability 1 / 2 / 3
  • Cast items on demandCast Item 1 / 2 / 3 are granted via the Restore Missing Items button on the Abilities page (15-minute cooldown). Items are not auto-stuffed into your inventory on connect — click the button when you actually want the cast-item input path
  • Hotbar 7/8/9 casting and the casting-mode toggle are gone — the old "hotbar swap" path that hijacked keys 7/8/9 caused chain-tracker corruption and a slot-revert dance. The three-way Asset / Hotbar / Items toggle and its Settings page entry are removed
  • Automatic migration for existing players — bindings carry over from earlier 1.0 prereleases: old hotbar slot 7 → Slot 1, slot 8 → Slot 2, slot 9 → Slot 3. Default input map keeps the keyboard feel identical to the prior prerelease unless you remap
  • Slot-aware bind commands/mmoability bind <1|2|3> <ability> and /mmoability unbind <1|2|3> operate by slot number. New /mmoability input <1|2|3> <a1|a2|a3|a1c|a2c|a3c> swaps a slot's input from chat (auto-swaps any conflict). /mmoability list shows the configured input alongside each binding. /mmoability mode removed
  • Cooldown HUD reflects your input mapping — the three HUD pips show each slot's currently-bound input (A2, A3, A2c, etc.), updating live when you remap. The HUD layout reserves space for a 4th pip so position overrides stay stable for a future expansion
  • Fixed: /mmoawardxp accepts all and category names — the admin XP-award command now works with /mmoawardxp <player> all <amount> (every skill) and /mmoawardxp <player> <category> <amount> where category is GATHERING, COMBAT, CRAFTING, or MISC. The amount is awarded once per resolved skill, matching /bulksetxp semantics. Single-skill usage is unchanged
  • Fixed: server-log spam from XP and boost token items — every server start used to print hundreds of Unused key(s) warnings (one per token / cast item / menu scroll, then a second pass over all the token files). All token definitions are on the current Hytale item schema; logs are clean again
  • Fixed: skill-tree picks resetting on every login — claims for skill-tree nodes at off-pattern levels (Daggers Lv 18 Shadowstep / Vanish, Lv 33 Mark of Death / Smoke Bomb, plus Lv 100 capstones across all eleven combat trees) were being silently revoked at the start of each session. The login integrity check was identifying the wrong node for those claims and clearing them, so players had to re-claim after every reconnect. The matching skill-tree buff totals and "next reward at Lv X" indicator on the View XP page also missed the same off-pattern claims; both now read correctly. Existing testers will need to re-claim once after this update; nothing else is required
  • Removed excessive debug logs