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MMO Skill Tree & Abilities

(Multiple Languages) MMO Skill Tree adds an RPG-style progression system where every action you take helps you grow stronger.

File Details

MMOSkillTree-0.15.0.jar

  • R
  • Apr 21, 2026
  • 1.92 MB
  • 1.8K
  • Early Access

File Name

MMOSkillTree-0.15.0.jar

Supported Versions

  • Early Access

v0.15.0

Combo Finisher Damage

  • New Combo Damage % reward, built into every melee skill tree - Bonus damage on the final hit of a combo chain. Swords, Daggers, Polearms, Staves, Axes, Blunt, and Unarmed each gain four combo options at Lv15/30/50/80 (10%/18%/26%/35%, up to +89% stacked). Tier values are higher than flat damage rewards because combo damage only procs every 2nd hit (Axes), 3rd hit (Swords), or 4th hit (other melee). Ranged, spell, siege, and defensive skills do not get combo rewards
  • Per-weapon combo pacing - Axes finish every 2nd hit, Swords every 3rd, everything else every 4th; 3-second window. Override per-skill via the admin menu or skillComboWindowMs / skillComboFinisherHitCount in mods/mmoskilltree/skill-tree.json
  • Combo % on the Skill Overview buffs bar and a pink "COMBO +N" notification when a finisher lands — previously the bonus was applied silently

Settings

  • Per-channel combat notification toggles - Five separate switches for critical hits, lifesteal, defense blocks, fall damage, and combo damage. The master "Combat Effect Notifications" toggle still silences everything; individual toggles let you mute just the channels you find noisy

Configuration

  • Decimal XP values - XP map and mob kill XP entries now accept decimals (e.g. 0.5, 2.5). Works in the admin dashboard and in /mmoconfig. Existing integer configs load as-is

⚠️ Plugin developers: XP-carrying API signatures changed from long to double (SkillService.addXpByName, XpMapsConfig / MobKillXpConfig getters and setters, TriggerResult.xpAwarded, CombatWeaponUtil.getWeaponXpValue). Plugins built against earlier jars must be recompiled against 0.15.0. Server owners using only the built-in mod are unaffected

Bug Fixes

  • Fixed XP gains silently stopping after server restart (v0.14.3 Bug) - Players on permission setups where OP or a wildcard node grants every permission would stop receiving XP after a restart — block breaks, mob kills, and other XP triggers silently awarded 0 XP while quest progress continued to work. Introduced in 0.14.3 alongside the player-specific level caps feature. No config change needed — update and XP resumes. Servers with enableSkillPermissions turned off also benefit: the level-cap check no longer runs when skill permissions are disabled