File Details
MMOSkillTree-0.13.0.jar
- R
- Feb 25, 2026
- 1.75 MB
- 2.1K
- Early Access
File Name
MMOSkillTree-0.13.0.jar
Supported Versions
- Early Access
v0.13.0
Elite Hostile Mobs
- Tiered elite mob system - Hostile mobs can now randomly become elite when they spawn into the world. Elite mobs have boosted max health, deal more damage, and take less damage
- On-spawn elite rolling - Elite status is determined the moment a mob first appears, not during combat, preventing mid-fight bugs
- Three default tiers - Rare (70% chance, 1.5x HP/damage), Elite (25% chance, 2.5x HP, 2x damage), and Legendary (5% chance, 5x HP, 3x damage). Fully customizable
- Override-based config - Elite mobs config now uses the same override pattern as other configs. Only your customizations are saved; defaults auto-update with mod versions
- Mob filtering - Allow/deny lists control which mobs can become elite. Assign specific tiers to individual mobs via tier overrides
- Projectile and prop safety - Non-living entities can never become elite, preventing accidental stat scaling on arrows and environmental objects
- Admin toggle - Enable or disable from the Admin Dashboard under General Settings. Disabled by default

