MMO Skill Tree & Abilities

A fully customizable RPG skill progression system for Hytale, inspired by mcMMO and RuneScape - hotbar abilities, triggered passives, quests, achievements, and a deep skill tree.
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MMOSkillTree-0.12.2.jar

File nameMMOSkillTree-0.12.2.jar
Uploader
ziggfreedziggfreed
Uploaded
Feb 24, 2026
Downloads
5.9K
Size
1.7 MB
File ID
7670633
Type
R
Release
Supported game versions
  • Early Access

What's new

v0.12.2

Quest Expansion

  • Branching prerequisites - Quest prerequisites now support AND/OR grouping for branching storylines. Create paths where players choose between different quest branches, then converge later
  • Mixed sequential and parallel objectives - Assign order values to objectives so some can be done in parallel while later stages wait for earlier ones to complete
  • Structured reward types - Quest rewards now support XP grants, and boost tokens alongside commands, each with a display name in the quest UI
  • Quest tags - Tag quests for organization and filtering in the UI

Custom Skill Wizard

  • Command Rewards step replaces Item Requirements in the wizard - Step 3 of the Custom Skill Wizard now lets you configure command rewards (commands that run when the skill levels up) instead of item level requirements. Add rewards with a level trigger, command, and optional display name. Commands support {player}, {level}, {skill}, and {totalLevel} placeholders. The / prefix is auto-added if missing

Localization

  • Buff labels and stats bar fully localized - Skill card buff labels (HP, DMG, CRIT, etc.), stats bar values, and tier progress text are now localized in all 9 languages

Combat

  • Combat XP requires hostility for unconfigured mobs - Mobs not listed in mods/mmoskilltree/mob-kill-xp.json must now be hostile toward the player to award combat XP. This prevents farming passive and neutral creatures like target dummies for weapon XP. All 170+ default mob entries (critters through bosses) award XP regardless of hostility. Kill-Only mode is unaffected

Quest Notifications

  • Per-player quest notification level - Control how many quest progress notifications you receive from the Settings page. Choose from All (every progress tick), Milestones (25%, 50%, 75%), Objectives (objective completions only), Quests (quest completions only), or None (suppress all)

Quest Page Improvements

  • Quest descriptions always visible - Quest descriptions now show below the quest name without expanding, making it easier to identify quests at a glance
  • Larger expand toggle - The expand/collapse button is now bigger with a visible background, hover effects, and click sound
  • Clearer objective ordering label - "Complete by step" renamed to "Complete each step in order" for mixed sequential/parallel objectives

Bug Fixes

  • Fixed accepting more quests than the max active limit - The Accept button no longer bypasses the max active quests check. When accepting a quest brings you to the limit, remaining Accept buttons are correctly hidden
  • Fixed total level calculation in the API - The total level returned by the API now correctly matches the value shown on the XP page and leaderboard (sum of individual skill levels)
  • Fixed skill tree XP and luck rewards applying to all skills instead of the intended skill - Bonus XP, Luck, and other skill-targeted rewards claimed from skill trees were incorrectly boosting every skill. For example, claiming "+3% Mining XP" would also grant +3% XP to Swords, Acrobatics, and all other skills. Across many claimed rewards this could stack to 2-3x XP on all skills. Rewards now correctly apply only to their intended skill. Existing overrides are automatically migrated
  • Fixed boost activation command executing duplicate /say message - Activating a global XP boost would run both a hardcoded /say announcement and your configured custom command, causing duplicate messages. The default /say now only fires when the custom boost activation command is disabled or set to personal-only scope

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