promotional bannermobile promotional banner

Merchant Port

Merchant freighters dock at coastal ports to trade, and players can claim their own port, run a ship and trade across the sea.
item image
item image
item image
item image
item image

Description

MerchantShip

Discord support: https://discord.gg/6cmUR94bhA

MerchantShip brings sea trade to the coasts of Hytale. Merchant ports appear on palm beaches, trader ships sail in, dock at the pier, put up a market tent and trade with you, then sail away again. And now the harbour can be yours: claim an abandoned port, rebuild it, send your own ship on voyages, hire guards and trade with other players. Server-side only, no client mod needed.

  • Merchant ports — coastal ports with two berths; ships of four traders (ores, explosives, leather, potions) come and go, each with its own market tent.
  • Your own port — abandoned harbours appear on free coasts; place a Port Charter to claim one, talk to your captain and rebuild the port.
  • Where to find an abandoned port — on palm-tree coasts by the open sea: the beaches and shores of Zone 2 and tropical islands. Never by lakes, rivers or swamps, and not in Zone 4. They appear within about 1200 blocks of players (a new search every 5 minutes), at least 384 blocks away from any other port, up to 2 per world by default. Look for a ruined harbour; it is marked on the world map as Abandoned Port.
  • Your own ship — fill its hold, set what it sells and buys, and send it on voyages to other ports; it comes back with a report of what it earned.
  • Trade between players — visit other players' ports, buy from their ships, and use the notice board for offers, trade orders and a port ranking.
  • Grow your harbour — four port levels, a bigger hold and safe, warehouses and a flagship.
  • Guards and alliances — a Guard Post with sword and bow guards you equip yourself; allied ports are welcome on your land, strangers are warned and chased off.
  • Members — invite friends and give each of them their own rights: build, trade or take from the safe.
  • Step-by-step guide — a small on-screen guide and a golden arrow lead a new port owner through the first steps.
  • Protected and fair — ports, ships and claims are protected from griefing and explosions, every trade is all-or-nothing.
  • Built for servers — light once-per-second updates, limits for everything and an admin panel with every setting.
  • Works with — StructureV2, DungeonBosses, Aetherhaven and MoreBandits (all optional).

Commands

Players · alias: /mport

  • /port — your port menu (from anywhere for operators or a level 4 port; otherwise press F on the Port Charter)
  • /port invite <player> / /port kick <player> — manage your members
  • /port accept / /port decline / /port leave — answer an invite or leave a port
  • /port voyage — send your ship on a voyage
  • /port returns / /port directory / /port info — returned goods, the port directory, a port summary
  • /port guide — show the guide again; /port guide settings moves or hides it

Admins · permission: merchantship.admin · alias: /merchantship

  • /mship admin — admin panel: settings, ports, player ports and the guide
  • /mship port ensure / here / abandoned — find a coastal port, place one at your feet, or spawn a claimable abandoned port
  • /mship port arrive / summon <type> / depart — make ships arrive or leave
  • /mship port status / where / tp — information and diagnostics
  • /mship port level <player> [level] — show or set a player port's level

 

Found a bug or have a suggestion? Leave a comment or contact joszza on Discord for a faster response.

Merchant Port Team

profile avatar
Owner
  • 11
    Followers
  • 18
    Projects
  • 27.0K
    Downloads

More from joszzaView all

  • Waterfalls project image

    Waterfalls

    Server-side waterfall effects: foam, mist, spray, ripples and a rushing sound wherever falling water hits a pool.

    • 8
    • November 9, 2026
  • Dungeons and more Structures (2.0) project image

    Dungeons and more Structures (2.0)

    Dungeons and more structures in the normal world

    • 23.4K
    • November 9, 2026
  • River Bridges project image

    River Bridges

    Natural wooden & stone bridges over rivers during worldgen - YUNG inspired for Hytale. Multiple variants, rare fallen trees, optional bridge guards.

    • 570
    • November 6, 2026
  • Cozy Friends project image

    Cozy Friends

    Cozy mushroom-folk villages in Zone 1 forests — professions, festivals with music & dance, befriend a Mushling buddy, and trade mushrooms for Life Essence at the drying hut.

    • 75
    • November 6, 2026
  • Waterfalls project image

    Waterfalls

    Server-side waterfall effects: foam, mist, spray, ripples and a rushing sound wherever falling water hits a pool.

    • 8
    • November 9, 2026
  • Dungeons and more Structures (2.0) project image

    Dungeons and more Structures (2.0)

    Dungeons and more structures in the normal world

    • 23.4K
    • November 9, 2026
  • River Bridges project image

    River Bridges

    Natural wooden & stone bridges over rivers during worldgen - YUNG inspired for Hytale. Multiple variants, rare fallen trees, optional bridge guards.

    • 570
    • November 6, 2026
  • Cozy Friends project image

    Cozy Friends

    Cozy mushroom-folk villages in Zone 1 forests — professions, festivals with music & dance, befriend a Mushling buddy, and trade mushrooms for Life Essence at the drying hut.

    • 75
    • November 6, 2026