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LootFilter

Automatically filter unwanted loot pickups with customizable presets, category-based rules, and rarity thresholds to keep your inventory clean.

File Details

lootfilter-1.2.0.jar

  • R
  • Feb 9, 2026
  • 198.36 KB
  • 111
  • Early Access

File Name

lootfilter-1.2.0.jar

Supported Versions

  • Early Access

v1.2.0

New Features

Per-Player Configs Every player now has their own filter settings. First time joining? You get a copy of the admin config as a starting point. Any changes you make only affect you.

Admin Mode Server admins can switch between letting everyone have their own config or forcing a single global one:

  • /lf admin-mode perplayer — everyone uses their own config (default)
  • /lf admin-mode global — everyone uses the admin config
  • /lf admin-reset <uuid> — reset a player's config back to the admin template

Bug Fixes

Fixed stones, soils, and other items being unpickable on default settings Legacy hardcoded rules were silently blocking items like Rock_Stone, Soil_Dirt, and anything matching Rock_* or Soil_* — even on the Beginner preset. These are gone now. Presets fully control what gets filtered.

Removed legacy filter systems that fought with presets The old categoryRules, rarityRules, specificRules, and wildcardRules were either dead code or actively overriding preset settings. All removed — the filter now only uses per-item overrides and category thresholds, which is what the UI and presets actually control.

Improvements

  • Bypass key is now per-player — each player picks their own key (Crouch or Sprint)
  • Manual pickup now checks the picking player's config, not a global one
  • Old configs are automatically cleaned up on load — no need to delete your config file after updating