File Details
LogicDungeonEngine 1.5.2
- R
- May 28, 2026
- 18.02 MB
- 6
- 0.5
File Name
LiteLogicVisuals 1.5.2.zip
Supported Versions
- 0.5
v1.5.2 — Changelog
New Triggers
onRadius— fires when a player enters a configurable detection radius around a logic position. No visible block required.onDelay— chain trigger that fires after a delay action completesonSetCamera— chain trigger that fires after a setCamera action completesonApplyEffect— chain trigger that fires after an applyEffect action completesonKillnow supports multi-wave and Mega Ensemble patterns
New Actions
setCamera— moves the player's camera to a configured position and orientation. Auto-resets after a configurable delayresetCamera— returns the camera to the player's default viewapplyEffect— applies a status effect to the player for a configurable durationdelay— starts a timer before the next chain trigger fires
New Features
- Refire system — toggle Refire ON/OFF per script. When ON, the script can fire repeatedly. Supports configurable cooldown in seconds for
onUse,onRadius, andonPush - Cooldown field — available on
onUse,onRadius, andonPushwhen Refire is ON - AND Gate Condition system — link two independent scripts with Condition_A and Condition_B blocks. Both scripts must complete before a third fires. Enables multi-step puzzle and encounter logic
- Group/Party system (Alpha) — players can form a party before entering a dungeon portal. All group members are teleported into the same instance simultaneously
- Camera orientation in degrees — Cam Yaw and Cam Pitch fields now accept degrees directly. The mod converts to radians automatically using the Hytale counter-clockwise coordinate system. No manual radian calculation needed
- Copy/Paste script — copy a full script from one logic position and paste it to another
- isMaster flag — condition system always resolves to the correct master config regardless of completion order
Menu Overhaul
- Replaced toggle buttons with dropdown menus for Trigger and Action selection
applyVisibility()— fields now show and hide dynamically based on the selected action. Only relevant fields are visible at any time- Cooldown field visible only when Refire is ON and trigger is
onUse,onRadius, oronPush - Cam Yaw and Cam Pitch fields replace the old Message field for
setCamera - Clear TakePos and Clear ALL TakePos buttons added
- History panel shows all confirmed rows in real time
- Refire toggle button with ON/OFF label
TakePos Workflow
- TakePos system now uses a unified clipboard with three independent slots — Break, Spawn, Place
- Clipboard persists until manually cleared
- Menu displays current clipboard contents per slot in real time
setCamerashares the Spawn slot withspawnNPC— documented workflow for handling both in the same script
Instance System
cloneFromMasternow callsload(masterName)unconditionally before cloning, fixing configs added in edit mode after server boot not carrying over to player instances- Instance protection excludes
monde_worlds to avoid protecting mining dimensions - Edit mode guard — scripts do not fire inside
instance-edit-worlds
Bug Fixes
slowTickCounterinLogicRadiusSystemis now per-player viaConcurrentHashMap— fixes radius scripts not firing independently for each player in a groupdelaycombined withisResettableno longer removes the block before the delay completespushFiredanduseFiredsets added for proper cooldown handling ononPushandonUsefireConditionActionparses coordinates fromwatchedBlocKeyfor sound playback instead of using(0,0,0)