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Logic Dungeon Engine

Build your dungeon,Configure script within a UI, NO CODE Knowledge needed, Possibillity to use crystal native to tp in, or use the shell dungeon system. ((WoW instance type))
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LogicDungeonEngine 1.5.2

File nameLiteLogicVisuals 1.5.2.zip
Uploaded
May 28, 2026
Downloads
49
Size
18.0 MB
File ID
8159797
Type
R
Release
Supported game versions
  • 0.5

What's new

v1.5.2 — Changelog

New Triggers

  • onRadius — fires when a player enters a configurable detection radius around a logic position. No visible block required.
  • onDelay — chain trigger that fires after a delay action completes
  • onSetCamera — chain trigger that fires after a setCamera action completes
  • onApplyEffect — chain trigger that fires after an applyEffect action completes
  • onKill now supports multi-wave and Mega Ensemble patterns

New Actions

  • setCamera — moves the player's camera to a configured position and orientation. Auto-resets after a configurable delay
  • resetCamera — returns the camera to the player's default view
  • applyEffect — applies a status effect to the player for a configurable duration
  • delay — starts a timer before the next chain trigger fires

New Features

  • Refire system — toggle Refire ON/OFF per script. When ON, the script can fire repeatedly. Supports configurable cooldown in seconds for onUse, onRadius, and onPush
  • Cooldown field — available on onUse, onRadius, and onPush when Refire is ON
  • AND Gate Condition system — link two independent scripts with Condition_A and Condition_B blocks. Both scripts must complete before a third fires. Enables multi-step puzzle and encounter logic
  • Group/Party system (Alpha) — players can form a party before entering a dungeon portal. All group members are teleported into the same instance simultaneously
  • Camera orientation in degrees — Cam Yaw and Cam Pitch fields now accept degrees directly. The mod converts to radians automatically using the Hytale counter-clockwise coordinate system. No manual radian calculation needed
  • Copy/Paste script — copy a full script from one logic position and paste it to another
  • isMaster flag — condition system always resolves to the correct master config regardless of completion order

Menu Overhaul

  • Replaced toggle buttons with dropdown menus for Trigger and Action selection
  • applyVisibility() — fields now show and hide dynamically based on the selected action. Only relevant fields are visible at any time
  • Cooldown field visible only when Refire is ON and trigger is onUse, onRadius, or onPush
  • Cam Yaw and Cam Pitch fields replace the old Message field for setCamera
  • Clear TakePos and Clear ALL TakePos buttons added
  • History panel shows all confirmed rows in real time
  • Refire toggle button with ON/OFF label

TakePos Workflow

  • TakePos system now uses a unified clipboard with three independent slots — Break, Spawn, Place
  • Clipboard persists until manually cleared
  • Menu displays current clipboard contents per slot in real time
  • setCamera shares the Spawn slot with spawnNPC — documented workflow for handling both in the same script

Instance System

  • cloneFromMaster now calls load(masterName) unconditionally before cloning, fixing configs added in edit mode after server boot not carrying over to player instances
  • Instance protection excludes monde_ worlds to avoid protecting mining dimensions
  • Edit mode guard — scripts do not fire inside instance-edit- worlds

Bug Fixes

  • slowTickCounter in LogicRadiusSystem is now per-player via ConcurrentHashMap — fixes radius scripts not firing independently for each player in a group
  • delay combined with isResettable no longer removes the block before the delay completes
  • pushFired and useFired sets added for proper cooldown handling on onPush and onUse
  • fireConditionAction parses coordinates from watchedBlocKey for sound playback instead of using (0,0,0)

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