ImmersiveHud

A fully dynamic and customizable HUD experience that makes exploration, combat, and survival feel more immersive. Keeps your screen clean by showing HUD elements only when gameplay actually needs them.
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ImmersiveHud-1.0.3.jar

File nameImmersiveHud-1.0.3.jar
Uploader
T0mR4nD0mT0mR4nD0m
Uploaded
Mar 20, 2026
Downloads
49
Size
387.8 KB
File ID
7783967
Type
R
Release
Supported game versions
  • Early Access

What's new

v1.0.3 - Config system, new rules & bug fixing

 

Changes:

 

  • Improved config file system (sorry guys but if you are not using the default configuration you will need to customize your configuration again)
  • Added more rules related to player movement status: PLAYER_SWIMMING, PLAYER_FLYING, PLAYER_GLIDING, PLAYER_JUMPING, PLAYER_CROUCHING, PLAYER_CLIMBING, PLAYER_IN_FLUID, PLAYER_ON_GROUND, PLAYER_FALLING, PLAYER_SITTING, PLAYER_ROLLING and not releasing CHARGING_WEAPON rule
  • Centralized all HUD component definition (Ex. config key, default visibility and default rules) in one class to make it easier to maintain and more stable
  • Added method getPluginVersion to get plugin version from manifest and pass it to GlobalConfig

Bugs resolved:

 

  • Fixed bug with packet_watcher not detecting the item in hand properly
  • Removed rule 'ALWAYS_HIDDEN' and all the related logic. To archive the same behaviour for a component, just toggle its visibility to hide and clear all its rules

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